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<title>godot.git/editor/plugins/spatial_editor_plugin.h, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/spatial_editor_plugin.h?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/spatial_editor_plugin.h?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-20T11:11:10Z</updated>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Modify inertia implementation for freelook and orbit</title>
<updated>2017-09-07T13:55:58Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-09-06T17:53:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b1f804094dfb287629db67d355e27872be48ab9f'/>
<id>urn:sha1:b1f804094dfb287629db67d355e27872be48ab9f</id>
<content type='text'>
 - freelook now uses position based inertia (holding a key for a
   specific time always rults in the same distance traveled independent
of inertia setting)
 - orbit inertia now is angle bases. (not transformation based) -&gt;
   camera always takes the same path.
 - added setting for orbit inertia
 - added setting hints for freelook settings.
</content>
</entry>
<entry>
<title>Merge pull request #10907 from SaracenOne/spatial_edit_drag</title>
<updated>2017-09-04T21:05:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-04T21:05:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f262e484aa5273152983301da55ee2e7cea1bb3'/>
<id>urn:sha1:7f262e484aa5273152983301da55ee2e7cea1bb3</id>
<content type='text'>
Added support for drag and drop in spatial editor.</content>
</entry>
<entry>
<title>Added support for drag and drop in spatial editor.</title>
<updated>2017-09-03T04:00:23Z</updated>
<author>
<name>SaracenOne</name>
</author>
<published>2017-09-02T19:47:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d3cb8d12ff666477ecb1e3a935727b970de1f8e5'/>
<id>urn:sha1:d3cb8d12ff666477ecb1e3a935727b970de1f8e5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better spatial gizmo.</title>
<updated>2017-08-29T01:39:45Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-08-29T01:39:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=78c3cf6e687a34c36cd0688c42a384601ce338fb'/>
<id>urn:sha1:78c3cf6e687a34c36cd0688c42a384601ce338fb</id>
<content type='text'>
Now it is posible to move spatial nodes along a plane.
</content>
</entry>
<entry>
<title>Merge pull request #10667 from Zylann/freelook_inertia</title>
<updated>2017-08-27T22:06:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T22:06:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7e8a7dea2e76fe4fb49f336228fb8dc7739f83fa'/>
<id>urn:sha1:7e8a7dea2e76fe4fb49f336228fb8dc7739f83fa</id>
<content type='text'>
Added freelook inertia</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added freelook inertia</title>
<updated>2017-08-27T00:21:26Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2017-08-26T19:55:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=28e1c88f6e6968c9fa8e91220d9d795e11b2da7b'/>
<id>urn:sha1:28e1c88f6e6968c9fa8e91220d9d795e11b2da7b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Massive clean up to gizmos</title>
<updated>2017-08-26T03:47:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-26T03:40:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1894157c9fab05984428d83a743b0fe1d720c80c'/>
<id>urn:sha1:1894157c9fab05984428d83a743b0fe1d720c80c</id>
<content type='text'>
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
</content>
</entry>
<entry>
<title>Updated function argument names</title>
<updated>2017-08-12T19:12:49Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-12T16:52:50Z</published>
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<id>urn:sha1:428f03cf06d3841b2a593f46aa42912ef5c82f3c</id>
<content type='text'>
</content>
</entry>
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