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<title>godot.git/editor/plugins/spatial_editor_plugin.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/spatial_editor_plugin.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/spatial_editor_plugin.h?h=3.0-stable'/>
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<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409</title>
<updated>2017-12-21T11:29:17Z</updated>
<author>
<name>carlosfvieira</name>
</author>
<published>2017-12-19T14:29:55Z</published>
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<id>urn:sha1:49859871d92c1540fa576dcd0e6d337840ab18e2</id>
<content type='text'>
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
</content>
</entry>
<entry>
<title>Refactoring FPS &amp; information on 3D viewport</title>
<updated>2017-12-17T12:49:44Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-12-17T12:06:21Z</published>
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<id>urn:sha1:4073de88cb28d53b5eafb0462a0de33b204deecf</id>
<content type='text'>
- FPS label position adjusted with Preview button
- Remove unnecessary Panel control
- Remove unnecessary check condition
</content>
</entry>
<entry>
<title>Moved Local Space Mode and Transform Snap settings to Top Bar ...</title>
<updated>2017-12-16T14:42:19Z</updated>
<author>
<name>Przemysław Gołąb (n-pigeon)</name>
</author>
<published>2017-11-18T18:51:37Z</published>
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<id>urn:sha1:b3575b5164f846f5d017740bcb81e37b24e82c90</id>
<content type='text'>
...buttons for easier access.
</content>
</entry>
<entry>
<title>Merge pull request #11510 from AndreaCatania/skel</title>
<updated>2017-12-10T12:03:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-10T12:03:53Z</published>
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<id>urn:sha1:bf45e569c9e02b64e1e0ee65ceed57bf526a3706</id>
<content type='text'>
Added skeleton x-ray</content>
</entry>
<entry>
<title>Implemented skeleton visibility</title>
<updated>2017-12-10T02:15:52Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-22T21:29:27Z</published>
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<id>urn:sha1:63ec5823d18ca1f93b0a3b76b171ec2d46465da3</id>
<content type='text'>
Removed code visibility code from popup menu
</content>
</entry>
<entry>
<title>TileMap Fixes</title>
<updated>2017-12-02T23:49:01Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2017-12-01T00:50:09Z</published>
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<id>urn:sha1:af719a90a78687ac3d56367ef84696cc3b1c6434</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Universalize draw-over API for EditorPlugins</title>
<updated>2017-11-24T20:24:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-29T19:32:09Z</published>
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<id>urn:sha1:3f31925b180dd0bfd2601c20d7200b9b152b12ef</id>
<content type='text'>
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
</content>
</entry>
<entry>
<title>Merge pull request #12301 from MarianoGnu/master</title>
<updated>2017-11-22T14:31:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-22T14:31:46Z</published>
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<id>urn:sha1:e38efe22c7626de34912cf2346f915ccca56f77b</id>
<content type='text'>
Implement auto-tiling</content>
</entry>
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