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<title>godot.git/editor/plugins/spatial_editor_plugin.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/spatial_editor_plugin.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/spatial_editor_plugin.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-04T21:18:31Z</updated>
<entry>
<title>Fixed rotating in local space using 3D Gizmo.</title>
<updated>2017-10-04T21:18:31Z</updated>
<author>
<name>Przemysław Gołąb (n-pigeon)</name>
</author>
<published>2017-10-04T07:34:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a6ff2819665b7fd1536753490f9e3f69bce8d563'/>
<id>urn:sha1:a6ff2819665b7fd1536753490f9e3f69bce8d563</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11478 from n-pigeon/scale_gizmo</title>
<updated>2017-10-02T22:03:01Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-02T22:03:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5cd68abf8896fd86a33c048d6fece61c3cd3f8e5'/>
<id>urn:sha1:5cd68abf8896fd86a33c048d6fece61c3cd3f8e5</id>
<content type='text'>
Scale editing Gizmo for Spatial Editor</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
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<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Scale editing Gizmo for Spatial Editor</title>
<updated>2017-09-26T18:39:41Z</updated>
<author>
<name>PrzemysÅaw GoÅÄb (n-pigeon)</name>
</author>
<published>2017-09-21T21:11:56Z</published>
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<id>urn:sha1:aad234d5ac53c03e8c615ebbae64100aa57a0817</id>
<content type='text'>
Added support for axis locked scaling with handles, supports both world and local space. Local space recommended for most editing tasks.
Also fixed some small bugs, polished Gizmo looks and cleaned up some dead code.
Happy scaling! :)
</content>
</entry>
<entry>
<title>Removed transparency from spatial editor grid.</title>
<updated>2017-09-26T02:45:53Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-24T22:56:08Z</published>
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<id>urn:sha1:e2861a3b7cbf92ab018b75e330b10abc42463a6e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11424 from groud/control_node_presets</title>
<updated>2017-09-25T22:11:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-25T22:11:46Z</published>
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<id>urn:sha1:f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b</id>
<content type='text'>
Implements set_margins_preset(...)</content>
</entry>
<entry>
<title>-Fixed redraw always on 3D viewprot bug</title>
<updated>2017-09-23T20:28:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-23T20:27:29Z</published>
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<id>urn:sha1:d3ea92257dc48dece18ae142fa2739601b711137</id>
<content type='text'>
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
</content>
</entry>
<entry>
<title>Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)</title>
<updated>2017-09-22T09:39:44Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-21T22:12:33Z</published>
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<id>urn:sha1:05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11222 from toger5/spatial_scrolling</title>
<updated>2017-09-21T08:35:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-21T08:35:25Z</published>
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<id>urn:sha1:2f82da7f72b413250b3005fa0c5c46ecb576af21</id>
<content type='text'>
Spatial scrolling update + better default inertia values</content>
</entry>
<entry>
<title>Box selection for MeshInstances and subscene nodes.</title>
<updated>2017-09-20T13:04:18Z</updated>
<author>
<name>SaracenOne</name>
</author>
<published>2017-09-12T13:06:13Z</published>
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<id>urn:sha1:3cecd0c6dcb98586177186ef1ce7179fe6f97ca5</id>
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</content>
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