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<title>godot.git/editor/plugins/spatial_editor_plugin.cpp, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/spatial_editor_plugin.cpp?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/spatial_editor_plugin.cpp?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-26T02:45:53Z</updated>
<entry>
<title>Removed transparency from spatial editor grid.</title>
<updated>2017-09-26T02:45:53Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-24T22:56:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e2861a3b7cbf92ab018b75e330b10abc42463a6e'/>
<id>urn:sha1:e2861a3b7cbf92ab018b75e330b10abc42463a6e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11424 from groud/control_node_presets</title>
<updated>2017-09-25T22:11:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-25T22:11:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b'/>
<id>urn:sha1:f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b</id>
<content type='text'>
Implements set_margins_preset(...)</content>
</entry>
<entry>
<title>-Fixed redraw always on 3D viewprot bug</title>
<updated>2017-09-23T20:28:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-23T20:27:29Z</published>
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<id>urn:sha1:d3ea92257dc48dece18ae142fa2739601b711137</id>
<content type='text'>
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
</content>
</entry>
<entry>
<title>Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)</title>
<updated>2017-09-22T09:39:44Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-21T22:12:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0'/>
<id>urn:sha1:05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11222 from toger5/spatial_scrolling</title>
<updated>2017-09-21T08:35:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-21T08:35:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f82da7f72b413250b3005fa0c5c46ecb576af21'/>
<id>urn:sha1:2f82da7f72b413250b3005fa0c5c46ecb576af21</id>
<content type='text'>
Spatial scrolling update + better default inertia values</content>
</entry>
<entry>
<title>Box selection for MeshInstances and subscene nodes.</title>
<updated>2017-09-20T13:04:18Z</updated>
<author>
<name>SaracenOne</name>
</author>
<published>2017-09-12T13:06:13Z</published>
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<id>urn:sha1:3cecd0c6dcb98586177186ef1ce7179fe6f97ca5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Merge pull request #11327 from SaracenOne/drag_meshes</title>
<updated>2017-09-19T21:38:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-19T21:38:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=01e4d2672c3e575da3331536b11f3e96c472fb59'/>
<id>urn:sha1:01e4d2672c3e575da3331536b11f3e96c472fb59</id>
<content type='text'>
Drag and drop for meshes directly.</content>
</entry>
<entry>
<title>settings 'editors/3d' organized, sorted, new_defaults</title>
<updated>2017-09-19T00:44:26Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-09-19T00:30:48Z</published>
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<id>urn:sha1:f328a356aea0b1aabc87a04fc7b60be5989c9bf3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>update inertia/freelook settings values + renamed free_orbit... to</title>
<updated>2017-09-19T00:34:44Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-09-18T23:34:19Z</published>
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<id>urn:sha1:117eb16adb98ac71f17029d33058858468581ba3</id>
<content type='text'>
oribit...
</content>
</entry>
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