<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/plugins/spatial_editor_plugin.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/spatial_editor_plugin.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/spatial_editor_plugin.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-18T21:01:42Z</updated>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Fix crash when freelook shortcuts are undefined</title>
<updated>2018-01-14T23:32:27Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2018-01-14T23:32:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6a4e89b6ecd5f4ccb9620992a8f7c79f45decb82'/>
<id>urn:sha1:6a4e89b6ecd5f4ccb9620992a8f7c79f45decb82</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.</title>
<updated>2018-01-12T11:29:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T11:28:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a26e6c82159c290a53c463dc4714789fc25391c2'/>
<id>urn:sha1:a26e6c82159c290a53c463dc4714789fc25391c2</id>
<content type='text'>
Updated doc accordingly.
</content>
</entry>
<entry>
<title>Fixes snap button getting out of sync (issue 15366)</title>
<updated>2018-01-11T05:52:10Z</updated>
<author>
<name>poke1024</name>
</author>
<published>2018-01-10T20:22:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b352b0b88c820b5d05d3265767fef11a4894111c'/>
<id>urn:sha1:b352b0b88c820b5d05d3265767fef11a4894111c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Clean up \n from end of translation strings</title>
<updated>2018-01-04T19:00:39Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-01-04T19:00:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=928ca10a7bf0b4093984ba70611b8162c89043eb'/>
<id>urn:sha1:928ca10a7bf0b4093984ba70611b8162c89043eb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>prevent strings from being evaluated to just "true"</title>
<updated>2017-12-31T04:22:16Z</updated>
<author>
<name>firefly2442</name>
</author>
<published>2017-12-31T04:22:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ba9e3722091c417c62bdc4637e9228fd32bb726'/>
<id>urn:sha1:9ba9e3722091c417c62bdc4637e9228fd32bb726</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problem</title>
<updated>2017-12-25T01:42:31Z</updated>
<author>
<name>Noshyaar</name>
</author>
<published>2017-12-25T01:42:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=256a60bc6e05468ba64729f3d972086ab8ae95b5'/>
<id>urn:sha1:256a60bc6e05468ba64729f3d972086ab8ae95b5</id>
<content type='text'>
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)</content>
</entry>
<entry>
<title>Merge pull request #14847 from YeldhamDev/3d_viewport_save</title>
<updated>2017-12-25T01:40:43Z</updated>
<author>
<name>Noshyaar</name>
</author>
<published>2017-12-25T01:40:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aecffd71d89af9ab8c9b6dc737380b3c4e005330'/>
<id>urn:sha1:aecffd71d89af9ab8c9b6dc737380b3c4e005330</id>
<content type='text'>
Fixes for the Spatial Editor's Perspective options and dead code cleaning</content>
</entry>
</feed>
