<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/plugins/spatial_editor_plugin.cpp, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>spatial selection if subscene geometry is far from origin</title>
<updated>2017-08-27T10:23:09Z</updated>
<author>
<name>Jakub Grzesik</name>
</author>
<published>2017-08-14T07:53:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da15a1b50dbec2726a4a942772eb989c21958279'/>
<id>urn:sha1:da15a1b50dbec2726a4a942772eb989c21958279</id>
<content type='text'>
(cherry picked from commit 78e72c8e79a2b7d373190fc6bbe5d8c8c037c6df)
</content>
</entry>
<entry>
<title>fix crash after click on MeshInstance with no owner</title>
<updated>2017-08-14T08:21:44Z</updated>
<author>
<name>Jakub Grzesik</name>
</author>
<published>2017-08-11T17:59:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=295e0b6937463c22b90379721c607dc3460375c2'/>
<id>urn:sha1:295e0b6937463c22b90379721c607dc3460375c2</id>
<content type='text'>
cherrypicked from #10258
</content>
</entry>
<entry>
<title>ability to click on spatial subscene to select it</title>
<updated>2017-08-13T18:29:46Z</updated>
<author>
<name>vipsbpig</name>
</author>
<published>2017-08-12T14:34:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a04bb88e467622f83b3f20a2e43badfde20a1e37'/>
<id>urn:sha1:a04bb88e467622f83b3f20a2e43badfde20a1e37</id>
<content type='text'>
(cherry-picked from d2d62122e26afa66ff69d17a2c3b87ec6ed7e885)
</content>
</entry>
<entry>
<title>Increase the default perspective camera FOV</title>
<updated>2017-06-17T10:31:27Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2017-06-16T10:07:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db2cb08057a4dce83bb2cbb43619ff3980b3ea0d'/>
<id>urn:sha1:db2cb08057a4dce83bb2cbb43619ff3980b3ea0d</id>
<content type='text'>
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.

(cherry picked from commit cdcc3c919b6cc1dc38b5ed82469964daea97aeb8)
</content>
</entry>
<entry>
<title>Fix highlight typo</title>
<updated>2017-05-26T15:43:18Z</updated>
<author>
<name>supaiku</name>
</author>
<published>2017-04-06T15:35:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fda4911b6e56afc871a23d6dff714327b6dd189d'/>
<id>urn:sha1:fda4911b6e56afc871a23d6dff714327b6dd189d</id>
<content type='text'>
(cherry picked from commit d51fe99a8b6daa3ec6495a5b3e27b63d752c3783)
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement warped mouse panning for 2D &amp; 3D editors</title>
<updated>2017-03-22T20:18:47Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-22T20:18:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2c2c48ffb3bd381d09d1e0e4389a2b86255fe20f'/>
<id>urn:sha1:2c2c48ffb3bd381d09d1e0e4389a2b86255fe20f</id>
<content type='text'>
Enabled by default as in Blender, but can be disabled separately for 2D &amp; 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-18T22:45:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T22:45:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0'/>
<id>urn:sha1:1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
</content>
</entry>
</feed>
