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<title>godot.git/editor/plugins/shader_editor_plugin.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/shader_editor_plugin.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/shader_editor_plugin.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-15T21:08:22Z</updated>
<entry>
<title>Added adaptive text editor theme, this includes the shader editor</title>
<updated>2017-09-15T21:08:22Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-15T01:02:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ba11dc3f483e665ac3fd7b7decc5eb6f1c82baa2'/>
<id>urn:sha1:ba11dc3f483e665ac3fd7b7decc5eb6f1c82baa2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2a38854fdde296fd2d7da139a29b23a18ab494d'/>
<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Enabled smooth scrolling for shader editor</title>
<updated>2017-09-03T12:32:52Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2017-09-03T12:31:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a3c5e84f59afa9f093977fa90bcca22b2baba00f'/>
<id>urn:sha1:a3c5e84f59afa9f093977fa90bcca22b2baba00f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added setting to toggle auto indent</title>
<updated>2017-08-31T18:42:47Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2017-08-31T18:35:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d586b98a2028cfb640be6a3c2fb7035539af8945'/>
<id>urn:sha1:d586b98a2028cfb640be6a3c2fb7035539af8945</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal</title>
<updated>2017-08-30T10:46:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-30T10:46:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd7ad7d80a9cfd6dd02b47d9c4a99d43cb044b27'/>
<id>urn:sha1:fd7ad7d80a9cfd6dd02b47d9c4a99d43cb044b27</id>
<content type='text'>
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'</content>
</entry>
<entry>
<title>Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'</title>
<updated>2017-08-29T14:24:10Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-29T10:00:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a400a65c8a3f96b5e5b4b1367a07a95b29dafc76'/>
<id>urn:sha1:a400a65c8a3f96b5e5b4b1367a07a95b29dafc76</id>
<content type='text'>
</content>
</entry>
<entry>
<title>removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677</title>
<updated>2017-08-29T13:15:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-29T13:14:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=089cf8176e225f0eee111e835a53c0245674c229'/>
<id>urn:sha1:089cf8176e225f0eee111e835a53c0245674c229</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup tons of obsolete commented out code</title>
<updated>2017-08-26T15:47:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-26T15:46:49Z</published>
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<id>urn:sha1:565600e8445a3073e4188a1a2bde1f47dd299c5a</id>
<content type='text'>
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
</content>
</entry>
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