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<title>godot.git/editor/plugins/script_text_editor.h, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/script_text_editor.h?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/script_text_editor.h?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-02T23:33:42Z</updated>
<entry>
<title>Added correct initialization for script editor theme.</title>
<updated>2017-10-02T23:33:42Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-10-02T23:33:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d874ea685bb57e1c78b7c67f0af7feafc1b55d5'/>
<id>urn:sha1:6d874ea685bb57e1c78b7c67f0af7feafc1b55d5</id>
<content type='text'>
Some style fixes for VS interface.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Code completion for enumerations</title>
<updated>2017-08-24T03:06:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-24T03:06:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=36e0a72c77348d4a1f2195937dff8dba88f7e044'/>
<id>urn:sha1:36e0a72c77348d4a1f2195937dff8dba88f7e044</id>
<content type='text'>
-Disabled GDNative and GDNativeScript so build compiles again
</content>
</entry>
<entry>
<title>Delete current line, issue 9643</title>
<updated>2017-08-20T12:31:30Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2017-08-20T12:31:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=de95e65d109b49488bbba7d3a741bb0e81d1123b'/>
<id>urn:sha1:de95e65d109b49488bbba7d3a741bb0e81d1123b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Many fixes to VisualScript, fixed property names, etc.</title>
<updated>2017-07-01T00:35:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-01T00:30:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2a3e00c8c7e6f997b12864755a3df3b9bd3cca05'/>
<id>urn:sha1:2a3e00c8c7e6f997b12864755a3df3b9bd3cca05</id>
<content type='text'>
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
</content>
</entry>
<entry>
<title>Added members overview</title>
<updated>2017-05-29T11:56:33Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2017-05-28T14:20:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4e222ae7106ec56db88f5a64bb72b5e4ba1e792'/>
<id>urn:sha1:a4e222ae7106ec56db88f5a64bb72b5e4ba1e792</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removal of InputEvent as built-in Variant type..</title>
<updated>2017-05-20T20:05:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-20T15:38:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b3709d3096df737b8bb2344446be818b0389bfe'/>
<id>urn:sha1:5b3709d3096df737b8bb2344446be818b0389bfe</id>
<content type='text'>
this might cause bugs I haven't found yet..
</content>
</entry>
<entry>
<title>Ability to Convert Case, issue 8079</title>
<updated>2017-04-25T09:18:57Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2017-04-24T18:59:55Z</published>
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<id>urn:sha1:4b8152d5990e9bf52a0054cb7089cad17627f154</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8417 from neikeq/hello-there</title>
<updated>2017-04-20T00:20:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-20T00:20:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=22b9c0207bf3a50bcc0db6df8af5ec2d8631abcc'/>
<id>urn:sha1:22b9c0207bf3a50bcc0db6df8af5ec2d8631abcc</id>
<content type='text'>
External editor improvements and fixes </content>
</entry>
<entry>
<title>External editor improvements and fixes</title>
<updated>2017-04-16T23:51:30Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-04-15T17:48:10Z</published>
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<id>urn:sha1:4b8568006d1f83d518d98ef3c7354b7c25de46cc</id>
<content type='text'>
Notable changes:

- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.

Fixes:

- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
</content>
</entry>
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