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<title>godot.git/editor/plugins/script_text_editor.h, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/script_text_editor.h?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/script_text_editor.h?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-12T14:01:09Z</updated>
<entry>
<title>Add special coloring to members, to make shadowing more obvious.</title>
<updated>2018-01-12T14:01:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T14:00:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=419705db6e481214eb6464fbb53cc09575590bb8'/>
<id>urn:sha1:419705db6e481214eb6464fbb53cc09575590bb8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Modify shortcuts and menus to fold/unfold code</title>
<updated>2017-12-08T18:21:48Z</updated>
<author>
<name>MattUV</name>
</author>
<published>2017-12-08T18:17:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e669ca2576136c0cd086adaab9c32e0146e62adb'/>
<id>urn:sha1:e669ca2576136c0cd086adaab9c32e0146e62adb</id>
<content type='text'>
Fix #13180
As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()).

The new default shortcut is now Alt+F
</content>
</entry>
<entry>
<title>scrolling fixes</title>
<updated>2017-11-19T01:07:53Z</updated>
<author>
<name>Ian</name>
</author>
<published>2017-11-16T04:00:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1e59169d2d62edc25d5c046ff119cdd9bc991a18'/>
<id>urn:sha1:1e59169d2d62edc25d5c046ff119cdd9bc991a18</id>
<content type='text'>
</content>
</entry>
<entry>
<title>TextEdit code folding</title>
<updated>2017-11-18T02:49:43Z</updated>
<author>
<name>Ian</name>
</author>
<published>2017-11-12T23:12:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d350f506a0fd764b5ce3045d4f88fdaa2dacabb4'/>
<id>urn:sha1:d350f506a0fd764b5ce3045d4f88fdaa2dacabb4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added correct initialization for script editor theme.</title>
<updated>2017-10-02T23:33:42Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-10-02T23:33:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d874ea685bb57e1c78b7c67f0af7feafc1b55d5'/>
<id>urn:sha1:6d874ea685bb57e1c78b7c67f0af7feafc1b55d5</id>
<content type='text'>
Some style fixes for VS interface.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Code completion for enumerations</title>
<updated>2017-08-24T03:06:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-24T03:06:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=36e0a72c77348d4a1f2195937dff8dba88f7e044'/>
<id>urn:sha1:36e0a72c77348d4a1f2195937dff8dba88f7e044</id>
<content type='text'>
-Disabled GDNative and GDNativeScript so build compiles again
</content>
</entry>
<entry>
<title>Delete current line, issue 9643</title>
<updated>2017-08-20T12:31:30Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2017-08-20T12:31:30Z</published>
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<id>urn:sha1:de95e65d109b49488bbba7d3a741bb0e81d1123b</id>
<content type='text'>
</content>
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