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<title>godot.git/editor/plugins/script_text_editor.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/script_text_editor.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/script_text_editor.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-08T13:29:27Z</updated>
<entry>
<title>Consistant scroll when using members overview, issue 11648</title>
<updated>2017-10-08T13:29:27Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2017-10-08T13:29:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b07dfd75eaa3a89aefda9c26e33f91d8eaa80fc8'/>
<id>urn:sha1:b07dfd75eaa3a89aefda9c26e33f91d8eaa80fc8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added correct initialization for script editor theme.</title>
<updated>2017-10-02T23:33:42Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-10-02T23:33:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d874ea685bb57e1c78b7c67f0af7feafc1b55d5'/>
<id>urn:sha1:6d874ea685bb57e1c78b7c67f0af7feafc1b55d5</id>
<content type='text'>
Some style fixes for VS interface.
</content>
</entry>
<entry>
<title>fix not beeing able to open empty scripts</title>
<updated>2017-09-28T21:58:45Z</updated>
<author>
<name>Scayze</name>
</author>
<published>2017-09-28T21:58:45Z</published>
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<id>urn:sha1:296941f7459d2ed17523ce99806f2816d2dcc76c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)</title>
<updated>2017-09-22T09:39:44Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-21T22:12:33Z</published>
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<id>urn:sha1:05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Added adaptive text editor theme, this includes the shader editor</title>
<updated>2017-09-15T21:08:22Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-15T01:02:05Z</published>
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<id>urn:sha1:ba11dc3f483e665ac3fd7b7decc5eb6f1c82baa2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #10826 from tuga3d/toggle-comment-behavior</title>
<updated>2017-09-13T17:21:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-13T17:21:25Z</published>
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<id>urn:sha1:d85472bef05410528819b681e0c463d78075c29d</id>
<content type='text'>
Smarter toggle comment block. fixes #10720</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
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<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Smarter toggle comment block. issue #10720</title>
<updated>2017-09-04T23:04:08Z</updated>
<author>
<name>Paulo Gomes</name>
</author>
<published>2017-08-31T17:20:18Z</published>
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<id>urn:sha1:af40c8698b6f13d351c3b996fb1b51db990e06e9</id>
<content type='text'>
Added check to see if all lines in selection are commented (is_commented)
If so remove the comment from each line else add a comment.
If the line is empty, with trailing spaces or tabs, remove those.
This will add an extra comment character to the lines that are already commented,
so when you uncomment a block it retains the previous commented lines.

Following Zylann logic, if the selected lines are all commented out,
it removes one # from each. Otherwise, it adds one.
It works how it is, but i would like some feedback on how to implement this.
</content>
</entry>
<entry>
<title>Merge pull request #10901 from toger5/script_background_cleanup</title>
<updated>2017-09-04T06:05:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-04T06:05:17Z</published>
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<id>urn:sha1:fb263b73aa0398948a3884ac81f8d971c8d1d98f</id>
<content type='text'>
StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685</content>
</entry>
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