<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/plugins/script_text_editor.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/script_text_editor.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/script_text_editor.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-25T16:24:51Z</updated>
<entry>
<title>Fix shortcut conflict</title>
<updated>2018-01-25T16:24:51Z</updated>
<author>
<name>Razah</name>
</author>
<published>2018-01-25T14:15:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72901936cc3470dd65832a1631ee4bec7c1e5239'/>
<id>urn:sha1:72901936cc3470dd65832a1631ee4bec7c1e5239</id>
<content type='text'>
fix https://github.com/godotengine/godot/issues/16054
The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
</content>
</entry>
<entry>
<title>Fixed member keywords colour not updating on settings change</title>
<updated>2018-01-14T16:31:46Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2018-01-14T16:31:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=896a0c5ef5185abad790459cfccde4a83f59d118'/>
<id>urn:sha1:896a0c5ef5185abad790459cfccde4a83f59d118</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add special coloring to members, to make shadowing more obvious.</title>
<updated>2018-01-12T14:01:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T14:00:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=419705db6e481214eb6464fbb53cc09575590bb8'/>
<id>urn:sha1:419705db6e481214eb6464fbb53cc09575590bb8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Respect text editor highlighting color changes</title>
<updated>2017-12-28T14:49:15Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-12-26T19:41:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b0f075e9584b20f23f6f16f29ea078d8bd69650'/>
<id>urn:sha1:4b0f075e9584b20f23f6f16f29ea078d8bd69650</id>
<content type='text'>
Fix #14838
</content>
</entry>
<entry>
<title>Adds an option to move cursor with right click in TextEdit</title>
<updated>2017-12-20T08:01:09Z</updated>
<author>
<name>MattUV</name>
</author>
<published>2017-12-20T01:36:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a55870cd815d065acea099cf0baecaaf51aa1b16'/>
<id>urn:sha1:a55870cd815d065acea099cf0baecaaf51aa1b16</id>
<content type='text'>
Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
 - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
 - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
 - The option is available in the script editor and the shader editor via the editor settings
 - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
</content>
</entry>
<entry>
<title>Merge pull request #14613 from voithos/fold-jump-bugfix</title>
<updated>2017-12-16T00:16:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-16T00:16:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=03fb1fd7fa9d9ac92169a5c785458001de789b61'/>
<id>urn:sha1:03fb1fd7fa9d9ac92169a5c785458001de789b61</id>
<content type='text'>
Account for folded code blocks when navigating via members list</content>
</entry>
<entry>
<title>Modifies indentation behaviours</title>
<updated>2017-12-15T09:04:56Z</updated>
<author>
<name>MattUV</name>
</author>
<published>2017-12-14T09:10:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db020f3cead0c9632fc80290298cee8a9eab3182'/>
<id>urn:sha1:db020f3cead0c9632fc80290298cee8a9eab3182</id>
<content type='text'>
Partially fixes #14559 (see the issue for details);
Removes some code redondancy ;
Adds the possibility to indent left and right without selecting text ;
Adds the entries to the context menu when text is not selected ;
Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ;
Unifies context menus of shader text editor and script text editor.
</content>
</entry>
<entry>
<title>Account for folded code blocks when navigating via members list</title>
<updated>2017-12-13T05:40:12Z</updated>
<author>
<name>Zaven Muradyan</name>
</author>
<published>2017-12-13T05:40:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f139d0e4e65effc658a06c7957d34e93d4eb8b69'/>
<id>urn:sha1:f139d0e4e65effc658a06c7957d34e93d4eb8b69</id>
<content type='text'>
Previously, the editor would attempt to set the scroll position to the
function's line number, but this would result in an invalid scroll
whenever functions above the target were folded.

This changes callback to use a combination of `goto_line` and
`set_edit_state` to navigate to the target line and reset the cursor to
column 0.

Using `goto_line` also has the side effect of automatically unfolding
the target function, which seems like useful behavior.

Fixes #14572.
</content>
</entry>
</feed>
