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<title>godot.git/editor/plugins/script_editor_plugin.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/script_editor_plugin.cpp?h=3.0-stable</id>
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<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-14T11:34:00Z</updated>
<entry>
<title>Fix external editors always opening on scene change</title>
<updated>2018-01-14T11:34:00Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-14T11:34:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89057dd289a833e8dc089a06e715788dc6b3fbc1'/>
<id>urn:sha1:89057dd289a833e8dc089a06e715788dc6b3fbc1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>External editor fixes</title>
<updated>2018-01-09T16:25:23Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-09T16:19:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1c6269f2dd3e1a46dbb6a36c3363c9c535be8b64'/>
<id>urn:sha1:1c6269f2dd3e1a46dbb6a36c3363c9c535be8b64</id>
<content type='text'>
- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
</content>
</entry>
<entry>
<title>Don't delete edit menu too early when closing script tabs</title>
<updated>2018-01-08T18:47:47Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-08T18:47:47Z</published>
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<id>urn:sha1:7e1b39245f96d425d5fb64cffef0c29e6c04deaa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>i18n: Sync translation templates with current source</title>
<updated>2018-01-06T13:32:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-06T13:32:21Z</published>
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<id>urn:sha1:2a1ce0fbc4cbb29b125f2792c1e1d702487cca63</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Add Show In File System to script editor tabs</title>
<updated>2018-01-02T02:11:54Z</updated>
<author>
<name>sersoong</name>
</author>
<published>2018-01-02T02:11:54Z</published>
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<id>urn:sha1:77c969878516871b29a9567d8917651d01f273b0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Add missing parameter names</title>
<updated>2017-12-25T14:19:56Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-12-25T14:19:56Z</published>
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<id>urn:sha1:6c897707caa74e80671e847c46aef6a1e52d4d79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #14827 from RayKoopa/editor_patchwork</title>
<updated>2017-12-25T01:28:53Z</updated>
<author>
<name>Noshyaar</name>
</author>
<published>2017-12-25T01:28:53Z</published>
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<id>urn:sha1:b6c798a06294a1dfc4c2b782ff6a9cd774d9b05a</id>
<content type='text'>
Some Editor UI patchwork</content>
</entry>
<entry>
<title>Limit code editor minimum width, clear Scene node subresource menu before refilling it</title>
<updated>2017-12-19T17:29:01Z</updated>
<author>
<name>Ray Koopa</name>
</author>
<published>2017-12-19T15:07:50Z</published>
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