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<title>godot.git/editor/plugins/polygon_2d_editor_plugin.cpp, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/polygon_2d_editor_plugin.cpp?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/polygon_2d_editor_plugin.cpp?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-18T21:20:18Z</updated>
<entry>
<title>Add some options and reorganize the 2D editor menus. Makes available forced snapping.</title>
<updated>2017-09-18T21:20:18Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-17T20:52:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b5f29fe073badc772d119ef1807dff5ed26c6b93'/>
<id>urn:sha1:b5f29fe073badc772d119ef1807dff5ed26c6b93</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix various assorted warnings</title>
<updated>2017-09-08T12:57:48Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-07T19:48:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=67a706fc1b9721f3f06eef8be7312f175e2041ce'/>
<id>urn:sha1:67a706fc1b9721f3f06eef8be7312f175e2041ce</id>
<content type='text'>
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
</content>
</entry>
<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c63ab99f0a505b0f60079bb30cc453b4415fddc'/>
<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Merge pull request #10763 from poke1024/realtime-polygon-2d-fix</title>
<updated>2017-08-31T08:57:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-31T08:57:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b3496ee7abecca3ac82c10987fd58e9801d9a93f'/>
<id>urn:sha1:b3496ee7abecca3ac82c10987fd58e9801d9a93f</id>
<content type='text'>
Fixes two glitches in polygon2d wip mode introduced with #10614</content>
</entry>
<entry>
<title>AutoUse Pencil on Polygon creation</title>
<updated>2017-08-30T10:52:06Z</updated>
<author>
<name>Scayze</name>
</author>
<published>2017-08-25T17:51:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbda0cc45c2f50b9b30175c4f2398b8a73d7bf4a'/>
<id>urn:sha1:fbda0cc45c2f50b9b30175c4f2398b8a73d7bf4a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes two glitches in polygon2d wip mode introduced with #10614</title>
<updated>2017-08-29T18:29:03Z</updated>
<author>
<name>poke1024</name>
</author>
<published>2017-08-29T18:23:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8fcc7d1c28992cac74c6f0b78ffc4fd95c30bc2'/>
<id>urn:sha1:d8fcc7d1c28992cac74c6f0b78ffc4fd95c30bc2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #10614 from poke1024/realtime-polygon-2d</title>
<updated>2017-08-28T21:58:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-28T21:58:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0f7376921f8e1d150933c3abb0474b9e8a8d14cc'/>
<id>urn:sha1:0f7376921f8e1d150933c3abb0474b9e8a8d14cc</id>
<content type='text'>
Adds realtime updates to polygon 2d editing</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>polygon2d realtime editing</title>
<updated>2017-08-26T09:57:54Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-08-26T09:57:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1ea2b9be7205c6c070e2e93d14efd8b5023c2d61'/>
<id>urn:sha1:1ea2b9be7205c6c070e2e93d14efd8b5023c2d61</id>
<content type='text'>
editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting
</content>
</entry>
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