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<title>godot.git/editor/plugins/polygon_2d_editor_plugin.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/polygon_2d_editor_plugin.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/polygon_2d_editor_plugin.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
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<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Native pan and zoom for macOS</title>
<updated>2017-11-21T08:11:39Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-11-01T20:49:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=80ad8afc85a90e6fda1b136b13c1eb42e35c115e'/>
<id>urn:sha1:80ad8afc85a90e6fda1b136b13c1eb42e35c115e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11401 from SaracenOne/snapped_drag</title>
<updated>2017-10-22T10:06:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-22T10:06:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99c8a8c7b1da2831a2d6f7fb3b78bd9f68272e9f'/>
<id>urn:sha1:99c8a8c7b1da2831a2d6f7fb3b78bd9f68272e9f</id>
<content type='text'>
Added snapping to spatial drag and drop.</content>
</entry>
<entry>
<title>Restored files mode</title>
<updated>2017-10-17T22:05:08Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-17T19:46:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=907970aab69689b4c37ced90548c42b01664102e'/>
<id>urn:sha1:907970aab69689b4c37ced90548c42b01664102e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Refactoring of polygon editors to a common code base</title>
<updated>2017-10-03T11:10:45Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-09-06T16:41:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f815a3df7ef6ff5c2de55783444041d49a75421d'/>
<id>urn:sha1:f815a3df7ef6ff5c2de55783444041d49a75421d</id>
<content type='text'>
includes rebase and manual application 67a706fc1b9721f3f06eef8be7312f175e2041ce and 4537977d6dd2a76580d9ab611a18634efab55c74
</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4537977d6dd2a76580d9ab611a18634efab55c74'/>
<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added snapping to spatial drag and drop.</title>
<updated>2017-09-20T00:54:01Z</updated>
<author>
<name>SaracenOne</name>
</author>
<published>2017-09-18T21:44:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e22c07f4261625834bd0d16aa5e09005666ab14'/>
<id>urn:sha1:2e22c07f4261625834bd0d16aa5e09005666ab14</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add some options and reorganize the 2D editor menus. Makes available forced snapping.</title>
<updated>2017-09-18T21:20:18Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-17T20:52:41Z</published>
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<id>urn:sha1:b5f29fe073badc772d119ef1807dff5ed26c6b93</id>
<content type='text'>
</content>
</entry>
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