<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/plugins/path_editor_plugin.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/path_editor_plugin.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/path_editor_plugin.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-20T11:11:10Z</updated>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>Properly manage drawing of primitives when they lack an area, fixes #8930</title>
<updated>2017-08-18T18:12:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-18T18:11:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72be8876ea40984532d283c598dfcc267d30c829'/>
<id>urn:sha1:72be8876ea40984532d283c598dfcc267d30c829</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add object type hint for docs</title>
<updated>2017-07-18T19:03:34Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-18T19:03:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49c7620326a557bc809340dd1090b46120e43eac'/>
<id>urn:sha1:49c7620326a557bc809340dd1090b46120e43eac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed syntax inconsistency in Vector3.snap and Vector3.snapped</title>
<updated>2017-07-03T20:29:03Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-06-30T18:47:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=44ecfb028d21975944b47b6496712a29f17f3848'/>
<id>urn:sha1:44ecfb028d21975944b47b6496712a29f17f3848</id>
<content type='text'>
</content>
</entry>
<entry>
<title>InputEvent: Renamed "pos" property to "position"</title>
<updated>2017-06-03T09:26:39Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-06-03T08:54:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9bc534896135322a578118f433f0dc6265839082'/>
<id>urn:sha1:9bc534896135322a578118f433f0dc6265839082</id>
<content type='text'>
Make the naming consistent with other classes.
</content>
</entry>
<entry>
<title>Applied clang-format.</title>
<updated>2017-05-25T15:12:05Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-05-24T22:11:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42de893f9a4ded4dfe5eef8dd8b1619b84a2cdb0'/>
<id>urn:sha1:42de893f9a4ded4dfe5eef8dd8b1619b84a2cdb0</id>
<content type='text'>
Since PathEditorPlugin was commented out, it didn't get clang-format'ed.
</content>
</entry>
<entry>
<title>Revive PathEditorPlugin.</title>
<updated>2017-05-24T22:09:53Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-05-24T21:47:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdf301e78bd41415b30d1b2f55eadcd515aaa78d'/>
<id>urn:sha1:fdf301e78bd41415b30d1b2f55eadcd515aaa78d</id>
<content type='text'>
Adapted the plugin to recent changes in input classes and pool arrays.
Fixed an out-of-bounds bug in the process.
Doesn't display anything for a single point (existing issue).
</content>
</entry>
<entry>
<title>Removal of InputEvent as built-in Variant type..</title>
<updated>2017-05-20T20:05:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-20T15:38:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b3709d3096df737b8bb2344446be818b0389bfe'/>
<id>urn:sha1:5b3709d3096df737b8bb2344446be818b0389bfe</id>
<content type='text'>
this might cause bugs I haven't found yet..
</content>
</entry>
</feed>
