<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/plugins/path_editor_plugin.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/path_editor_plugin.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/path_editor_plugin.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>Properly manage drawing of primitives when they lack an area, fixes #8930</title>
<updated>2017-08-18T18:12:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-18T18:11:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72be8876ea40984532d283c598dfcc267d30c829'/>
<id>urn:sha1:72be8876ea40984532d283c598dfcc267d30c829</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add object type hint for docs</title>
<updated>2017-07-18T19:03:34Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-18T19:03:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49c7620326a557bc809340dd1090b46120e43eac'/>
<id>urn:sha1:49c7620326a557bc809340dd1090b46120e43eac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed syntax inconsistency in Vector3.snap and Vector3.snapped</title>
<updated>2017-07-03T20:29:03Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-06-30T18:47:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=44ecfb028d21975944b47b6496712a29f17f3848'/>
<id>urn:sha1:44ecfb028d21975944b47b6496712a29f17f3848</id>
<content type='text'>
</content>
</entry>
<entry>
<title>InputEvent: Renamed "pos" property to "position"</title>
<updated>2017-06-03T09:26:39Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-06-03T08:54:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9bc534896135322a578118f433f0dc6265839082'/>
<id>urn:sha1:9bc534896135322a578118f433f0dc6265839082</id>
<content type='text'>
Make the naming consistent with other classes.
</content>
</entry>
<entry>
<title>Applied clang-format.</title>
<updated>2017-05-25T15:12:05Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-05-24T22:11:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42de893f9a4ded4dfe5eef8dd8b1619b84a2cdb0'/>
<id>urn:sha1:42de893f9a4ded4dfe5eef8dd8b1619b84a2cdb0</id>
<content type='text'>
Since PathEditorPlugin was commented out, it didn't get clang-format'ed.
</content>
</entry>
</feed>
