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<title>godot.git/editor/plugins/material_editor_plugin.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/material_editor_plugin.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/material_editor_plugin.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-01T13:40:47Z</updated>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242</title>
<updated>2017-11-14T18:45:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-14T18:44:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=04edfc090b0e78f4f820977da8cb4eb2d015c5f7'/>
<id>urn:sha1:04edfc090b0e78f4f820977da8cb4eb2d015c5f7</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-texture</title>
<updated>2017-10-20T21:55:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-20T21:55:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8cb76888aefbbf2891440a5e485219a60886ac3a'/>
<id>urn:sha1:8cb76888aefbbf2891440a5e485219a60886ac3a</id>
<content type='text'>
Fix spatial shader conversion with texture</content>
</entry>
<entry>
<title>Fix spatial shader conversion with texture</title>
<updated>2017-10-19T07:10:24Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-16T09:14:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3bd2a4c42169eb141a71fb30e4786d4339e3789a'/>
<id>urn:sha1:3bd2a4c42169eb141a71fb30e4786d4339e3789a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Create ParticlesMaterialConversionPlugin and format generated shader code</title>
<updated>2017-10-12T12:30:19Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-12T11:12:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d777681882f119cf760a504d86ccdf80df75d250'/>
<id>urn:sha1:d777681882f119cf760a504d86ccdf80df75d250</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4537977d6dd2a76580d9ab611a18634efab55c74'/>
<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11424 from groud/control_node_presets</title>
<updated>2017-09-25T22:11:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-25T22:11:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b'/>
<id>urn:sha1:f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b</id>
<content type='text'>
Implements set_margins_preset(...)</content>
</entry>
<entry>
<title>Ability to convert from SpatialMaterial to ShaderMaterial</title>
<updated>2017-09-22T12:20:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-22T12:20:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3237e05c3608fc900cb30519ffd3b15ddb064c9f'/>
<id>urn:sha1:3237e05c3608fc900cb30519ffd3b15ddb064c9f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)</title>
<updated>2017-09-22T09:39:44Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-21T22:12:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0'/>
<id>urn:sha1:05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
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