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<title>godot.git/editor/plugins/editor_preview_plugins.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/editor_preview_plugins.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/editor_preview_plugins.cpp?h=3.0.1-stable'/>
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<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>-Fix particles with size==0, closes #13931</title>
<updated>2017-12-06T22:51:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-06T22:43:22Z</published>
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<id>urn:sha1:7b7ba584938a276f5fe118bf46a9a9e7aab22655</id>
<content type='text'>
-Fixed material previews (dont show sphere unless for spatial)
</content>
</entry>
<entry>
<title>Use new XDG folders to dehardcode paths</title>
<updated>2017-11-19T19:54:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-17T20:48:24Z</published>
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<id>urn:sha1:6e3f2f44af808e9f4255c2462e16beee844c0df7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>EditorSettings: Rename settings_path to settings_dir</title>
<updated>2017-11-17T19:55:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-17T14:50:18Z</published>
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<id>urn:sha1:ad199c396478a7165da1eb6909ccb28f124b0240</id>
<content type='text'>
Also to prepare for upcoming refactoring for XDG support.
</content>
</entry>
<entry>
<title>Rename Rect3 to AABB.</title>
<updated>2017-11-17T16:01:41Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-11-17T02:09:00Z</published>
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<id>urn:sha1:d28763a4c1792dc00fde3d151eaea54f9cf2b8a9</id>
<content type='text'>
Fixes #12973.
</content>
</entry>
<entry>
<title>Reworked how servers preallocate RIDs, should fix #10970</title>
<updated>2017-11-10T02:35:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-10T02:34:01Z</published>
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<id>urn:sha1:192a4d7de5c557bdfe83bd180cd603d7e280ebd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup tons of obsolete commented out code</title>
<updated>2017-08-26T15:47:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-26T15:46:49Z</published>
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<id>urn:sha1:565600e8445a3073e4188a1a2bde1f47dd299c5a</id>
<content type='text'>
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
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<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
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