<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/plugins/curve_editor_plugin.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/curve_editor_plugin.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/curve_editor_plugin.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-02T20:48:11Z</updated>
<entry>
<title>CurveEditor: fix can't edit right tangent</title>
<updated>2017-10-02T20:48:11Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-10-02T07:39:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0ce4d82bbfde8fba8e22e07635817fc649214c1e'/>
<id>urn:sha1:0ce4d82bbfde8fba8e22e07635817fc649214c1e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed most of the custom colors from the interface.</title>
<updated>2017-09-26T02:43:20Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-26T02:43:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b622c92fad36ef7c8cfb84f7e0de188557808ee0'/>
<id>urn:sha1:b622c92fad36ef7c8cfb84f7e0de188557808ee0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Split EditorPlugin into EditorPlugin and EditorInterface</title>
<updated>2017-08-26T13:33:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-26T13:32:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dd7145b778ea4884fd52f5efaf79dc55375c8465'/>
<id>urn:sha1:dd7145b778ea4884fd52f5efaf79dc55375c8465</id>
<content type='text'>
-Added EditorInterface to EditorScript
-Added functions to save the scene to EditorInterface
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>[#9292] Renamed Image.put_pixel() to set_pixel().</title>
<updated>2017-07-07T17:05:45Z</updated>
<author>
<name>ducdetronquito</name>
</author>
<published>2017-07-07T17:05:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=566655adc1c1b25cb2cc7c905c899f78170264d8'/>
<id>urn:sha1:566655adc1c1b25cb2cc7c905c899f78170264d8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added Curve preview thumbnail</title>
<updated>2017-07-01T23:52:47Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2017-07-01T23:46:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c4564233a8080a8213d86202fd655db2c9e9f40f'/>
<id>urn:sha1:c4564233a8080a8213d86202fd655db2c9e9f40f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix curve saving, refined undo/redo</title>
<updated>2017-06-28T00:43:30Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2017-06-28T00:42:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6c1ab2098f5f399cc1ef09c7759604c5c671b4e7'/>
<id>urn:sha1:6c1ab2098f5f399cc1ef09c7759604c5c671b4e7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Curve features</title>
<updated>2017-06-26T21:41:37Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2017-06-26T21:39:35Z</published>
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<id>urn:sha1:69b8f61f253f950f2b72528ca86a44cff0a77b0d</id>
<content type='text'>
- Ability to set tangents as linear
- Indicative min and max values
- CurveTexture doesn't need min and max anymore
</content>
</entry>
</feed>
