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<title>godot.git/editor/plugins/canvas_item_editor_plugin.h, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/canvas_item_editor_plugin.h?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/canvas_item_editor_plugin.h?h=fix%2Fuse-bin-name'/>
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<updated>2017-10-09T10:21:57Z</updated>
<entry>
<title>Merge pull request #11821 from groud/margins_preset_menu</title>
<updated>2017-10-09T10:21:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T10:21:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3151b08c48079aa3a78007a2807b3b0ab66e4b3b'/>
<id>urn:sha1:3151b08c48079aa3a78007a2807b3b0ab66e4b3b</id>
<content type='text'>
Replaces (and extends) the anchor menu to a Layout one</content>
</entry>
<entry>
<title>Extends the anchors menu to a presets</title>
<updated>2017-10-05T19:53:36Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-03T22:47:40Z</published>
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<id>urn:sha1:a25d70ab3196b0571808e56e44588d95c58fa7dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes the pre drag rect not drawn correctly</title>
<updated>2017-10-03T20:44:34Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-03T20:44:34Z</published>
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<id>urn:sha1:3f279d2a3e22702930681ba6808cb9195c32734e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix zoom button not zooming on the screen center</title>
<updated>2017-10-01T09:30:38Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-01T09:30:38Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add some options and reorganize the 2D editor menus. Makes available forced snapping.</title>
<updated>2017-09-18T21:20:18Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-17T20:52:41Z</published>
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<id>urn:sha1:b5f29fe073badc772d119ef1807dff5ed26c6b93</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement smart snapping. Fixes a bug with anchors single-axis move (when they were rotated).</title>
<updated>2017-09-17T21:22:13Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-07T21:30:54Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Implement shortcuts to multiply/divide the grid step</title>
<updated>2017-09-17T21:19:05Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-08-31T19:54:42Z</published>
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<id>urn:sha1:bf6d7add01d3139b39a152bba2dc6727b20d304c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implements rulers</title>
<updated>2017-09-17T21:19:05Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-08-29T19:50:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=335688ce785d7862c79c41752b60b6dccbb1bd07'/>
<id>urn:sha1:335688ce785d7862c79c41752b60b6dccbb1bd07</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Split some functions to make the code more readable (maybe at the price of a neglibile performance loss)</title>
<updated>2017-09-17T21:04:30Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-08-28T19:51:56Z</published>
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<id>urn:sha1:71b45614fdb4340c7cb9d42928da9f2536692d70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make the shortcuts for setting the pivot editable</title>
<updated>2017-09-17T21:04:30Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-08-19T22:01:12Z</published>
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</content>
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