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<title>godot.git/editor/plugins/canvas_item_editor_plugin.h, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/canvas_item_editor_plugin.h?h=feature%2Fgridmap-used-cells</id>
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<updated>2017-09-18T21:20:18Z</updated>
<entry>
<title>Add some options and reorganize the 2D editor menus. Makes available forced snapping.</title>
<updated>2017-09-18T21:20:18Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-17T20:52:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b5f29fe073badc772d119ef1807dff5ed26c6b93'/>
<id>urn:sha1:b5f29fe073badc772d119ef1807dff5ed26c6b93</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement smart snapping. Fixes a bug with anchors single-axis move (when they were rotated).</title>
<updated>2017-09-17T21:22:13Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-07T21:30:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ee61d5d04b89f90639e6ed0bc5ea2f75bd1652b8'/>
<id>urn:sha1:ee61d5d04b89f90639e6ed0bc5ea2f75bd1652b8</id>
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</content>
</entry>
<entry>
<title>Implement shortcuts to multiply/divide the grid step</title>
<updated>2017-09-17T21:19:05Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-08-31T19:54:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bf6d7add01d3139b39a152bba2dc6727b20d304c'/>
<id>urn:sha1:bf6d7add01d3139b39a152bba2dc6727b20d304c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implements rulers</title>
<updated>2017-09-17T21:19:05Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-08-29T19:50:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=335688ce785d7862c79c41752b60b6dccbb1bd07'/>
<id>urn:sha1:335688ce785d7862c79c41752b60b6dccbb1bd07</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Split some functions to make the code more readable (maybe at the price of a neglibile performance loss)</title>
<updated>2017-09-17T21:04:30Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-08-28T19:51:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=71b45614fdb4340c7cb9d42928da9f2536692d70'/>
<id>urn:sha1:71b45614fdb4340c7cb9d42928da9f2536692d70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make the shortcuts for setting the pivot editable</title>
<updated>2017-09-17T21:04:30Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-08-19T22:01:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f48b76fd8dfec4f7e3a7ab4b76601502933bb4ef'/>
<id>urn:sha1:f48b76fd8dfec4f7e3a7ab4b76601502933bb4ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Display draggable anchors only if the parent is not a container</title>
<updated>2017-09-17T21:04:30Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-08-19T16:29:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=69091d40350d4f632384f0fd16a1df80071b0a37'/>
<id>urn:sha1:69091d40350d4f632384f0fd16a1df80071b0a37</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Displays margins values when moving the node</title>
<updated>2017-09-17T21:04:30Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-08-17T22:42:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dbc4dbdec1823996f47c303cfd78662c591d0fdd'/>
<id>urn:sha1:dbc4dbdec1823996f47c303cfd78662c591d0fdd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11274 from Rubonnek/keep-argument-names-consistent</title>
<updated>2017-09-17T10:53:48Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-17T10:53:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c74bab66aaaef355ef8ac8d7e1a249509fad544e'/>
<id>urn:sha1:c74bab66aaaef355ef8ac8d7e1a249509fad544e</id>
<content type='text'>
Renamed function arguments to keep them consistent between declaration and implementation</content>
</entry>
<entry>
<title>Renamed function arguments to keep them consistent between declaration and implementation</title>
<updated>2017-09-14T17:49:15Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-09-14T17:49:11Z</published>
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