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<title>godot.git/editor/plugins/canvas_item_editor_plugin.cpp, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/canvas_item_editor_plugin.cpp?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/canvas_item_editor_plugin.cpp?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-30T15:28:25Z</updated>
<entry>
<title>Merge pull request #11720 from ISylvox/EnhanceExperience-onUsing-DragNDropAssetTo2DViewport</title>
<updated>2017-09-30T15:28:25Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-30T15:28:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f058fa660d8ac05c264e4d2392c7ebd0354428f8'/>
<id>urn:sha1:f058fa660d8ac05c264e4d2392c7ebd0354428f8</id>
<content type='text'>
Rename Patch9Rect into NinePatchRect on "Drag &amp; Drop Asset to 2D Viewport" Feature</content>
</entry>
<entry>
<title>Fixes node2D not lockable/groupable</title>
<updated>2017-09-30T13:30:51Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-30T13:30:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9e1bff93f86b30074ce178a1a7ef2cffe3b14a5'/>
<id>urn:sha1:c9e1bff93f86b30074ce178a1a7ef2cffe3b14a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag &amp; drop asset to 2D viewport" feature.</title>
<updated>2017-09-30T13:18:58Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-30T12:44:01Z</published>
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<id>urn:sha1:1f30bcb2648555ee8fd0fd66d25732cb8ca1f50d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11424 from groud/control_node_presets</title>
<updated>2017-09-25T22:11:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-25T22:11:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b'/>
<id>urn:sha1:f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b</id>
<content type='text'>
Implements set_margins_preset(...)</content>
</entry>
<entry>
<title>2DEditor: fix duplicated 'id_pressed' connection</title>
<updated>2017-09-25T16:15:54Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-25T15:53:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dcc759fbbcd62766a59ef077a668962862924aa8'/>
<id>urn:sha1:dcc759fbbcd62766a59ef077a668962862924aa8</id>
<content type='text'>
</content>
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<entry>
<title>Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)</title>
<updated>2017-09-22T09:39:44Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-21T22:12:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0'/>
<id>urn:sha1:05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11477 from djrm/pr_visuals</title>
<updated>2017-09-22T07:28:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-22T07:28:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=779426d2df8af5173e1f44a4c63fea863b57e461'/>
<id>urn:sha1:779426d2df8af5173e1f44a4c63fea863b57e461</id>
<content type='text'>
Improved a lot of icons, and some style fixes</content>
</entry>
<entry>
<title>Fixes the rulers text drawn outside the viewport_base</title>
<updated>2017-09-22T07:18:04Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-21T22:21:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=56a80625e59fd57e4f8e13811c950d769abbc982'/>
<id>urn:sha1:56a80625e59fd57e4f8e13811c950d769abbc982</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improved a lot of icons, and some style fixes</title>
<updated>2017-09-21T20:55:07Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-21T20:55:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=29d3ecf29a411552809ca95f82ff15a25ea5e420'/>
<id>urn:sha1:29d3ecf29a411552809ca95f82ff15a25ea5e420</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix godot spraying errors about a null check</title>
<updated>2017-09-21T19:59:38Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-21T19:59:38Z</published>
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<id>urn:sha1:e2145bc960333b996c5d6e7b96a161308a779c41</id>
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</content>
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