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<title>godot.git/editor/plugins/canvas_item_editor_plugin.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/canvas_item_editor_plugin.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/canvas_item_editor_plugin.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-24T06:44:28Z</updated>
<entry>
<title>Rotate Control node with respecting pivot offset</title>
<updated>2018-01-24T06:44:28Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-24T02:28:04Z</published>
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<id>urn:sha1:48611afb80ec3d24b1a3466fb3541dee464eef2f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
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<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values</title>
<updated>2018-01-15T09:37:13Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2018-01-14T13:13:11Z</published>
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<id>urn:sha1:b06c6602c8a1a96f72bcbebb2a86176d1e69c79d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>- Fixes #15470 "Crash on drag and drop scene file on empty scene"</title>
<updated>2018-01-10T04:16:47Z</updated>
<author>
<name>Blazej Floch</name>
</author>
<published>2018-01-09T06:05:15Z</published>
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<id>urn:sha1:9d4afdc37231146d0e36fe91d982d2edd9274b47</id>
<content type='text'>
- New: Allows for multiple files to be dragged over
- Added error when multiple nodes are dropped in scene **without** scene root
  - Removed TTR: "This operation requires a single selected node.", "I see.."
  - Introduces TTR: "Can not instaniate multiple nodes without root."
- Fixes "Can't add_child, already got a parent" error
- Reduced multiple resource loading by casting
- Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
</content>
</entry>
<entry>
<title>Fix crash due to stale refs to node selection lists</title>
<updated>2018-01-07T08:57:28Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-07T08:55:26Z</published>
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<id>urn:sha1:6c6a0fe840d3f36d457d18652f9ce6a55e77205a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fix get_edited_scene_root error at starting editor</title>
<updated>2018-01-04T18:55:43Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-04T18:55:43Z</published>
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<id>urn:sha1:1876999b3a86a91099c6c06b0ff29ae127f9767b</id>
<content type='text'>
Fix #15300
</content>
</entry>
<entry>
<title>Merge pull request #15191 from Jerome67000/z_renaming</title>
<updated>2018-01-03T23:41:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T23:41:45Z</published>
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<id>urn:sha1:f9f6f250e68853dc0b3ab397145b8c060e1cb110</id>
<content type='text'>
renames "z" Node2D property to "z_index"</content>
</entry>
<entry>
<title>#15078 renamed "z" -&gt; "z_index" property in Node2D</title>
<updated>2018-01-03T12:02:26Z</updated>
<author>
<name>Jerome67000</name>
</author>
<published>2017-12-29T22:06:03Z</published>
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<id>urn:sha1:42ae3525a3adfc9518361aab5625d7ff76e97623</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #15225 from volzhs/lock-group-invisible-node</title>
<updated>2018-01-03T11:35:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T11:35:12Z</published>
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<id>urn:sha1:8cf9269cdb614cd6601f9154ef0d6264e86a20c0</id>
<content type='text'>
Fix lock or group with invisible node</content>
</entry>
</feed>
