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<title>godot.git/editor/plugins/canvas_item_editor_plugin.cpp, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
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<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Clean up canvas item when changing state, closes #5977</title>
<updated>2017-08-13T18:29:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-09T00:12:32Z</published>
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<id>urn:sha1:0120f0473f6e5e6e5dc08e8134691a3b051ae554</id>
<content type='text'>
(cherry picked from commit 950b205609ce41ab4804196a125e91274eb20258)
</content>
</entry>
<entry>
<title>Attempt to resolve #4673</title>
<updated>2017-08-13T18:29:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-08T10:13:17Z</published>
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<id>urn:sha1:670d07ca0dbf9add2d8a96cd2a3f14b99be9cd23</id>
<content type='text'>
(cherry picked from commit 1939e83a653b3263eeac820a9e36d751a314068b)
</content>
</entry>
<entry>
<title>Style: Apply clang-format on all files</title>
<updated>2017-07-30T21:00:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-30T21:00:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c1f54e1a45cd32fcf6e5e7d9c81715c4fcb7e27b'/>
<id>urn:sha1:c1f54e1a45cd32fcf6e5e7d9c81715c4fcb7e27b</id>
<content type='text'>
Thus fixing some invalid changes that had still made it to the 2.1 branch.
</content>
</entry>
<entry>
<title>Add settings to pan canvas item editor instead of zoom with mouse/touchpad scrolling.</title>
<updated>2017-05-26T10:35:39Z</updated>
<author>
<name>Sean Bohan</name>
</author>
<published>2017-05-26T10:35:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3f10f3e9354f0ef887b61f225c7ffaf2b24a40f'/>
<id>urn:sha1:e3f10f3e9354f0ef887b61f225c7ffaf2b24a40f</id>
<content type='text'>
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.

2 new settings are added to `2d_editor`:

1. `scroll_to_pan`: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
2. `pan_speed`: use this value to change scroll speed
</content>
</entry>
<entry>
<title>Implemented scrolling factor for smooth trackpad scrolling</title>
<updated>2017-05-14T22:44:00Z</updated>
<author>
<name>Sean Bohan</name>
</author>
<published>2017-05-13T04:02:26Z</published>
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<id>urn:sha1:ee670f3724bd388fe7a805d4a5b0e0ed058603a9</id>
<content type='text'>
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.

Ported from 304a1f5b5a3ce6975952f5cd22d688a246367790 (#7864).
Fixes #492 and #3913.
</content>
</entry>
<entry>
<title>Fix IK not being solved while dragging a bone</title>
<updated>2017-04-20T14:18:47Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-04-20T13:43:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f5be049dd87ab7cfbd89292a86dd1139d6a78624'/>
<id>urn:sha1:f5be049dd87ab7cfbd89292a86dd1139d6a78624</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8170 from RandomShaper/fix-uniform-move-2.1</title>
<updated>2017-03-27T06:57:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-27T06:57:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3d6d863af4a0b734e90771f76bee1ccb905ee6d'/>
<id>urn:sha1:e3d6d863af4a0b734e90771f76bee1ccb905ee6d</id>
<content type='text'>
Include uniform (Shift down) mode in only-one-Node2D dragging (2.1)</content>
</entry>
<entry>
<title>Include uniform (Shift down) mode in only-one-Node2D dragging</title>
<updated>2017-03-26T23:32:16Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-26T23:32:16Z</published>
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<id>urn:sha1:3bdb29b077178e9f1ee3104baf384ecd2467ec7b</id>
<content type='text'>
</content>
</entry>
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