<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/plugins/baked_lightmap_editor_plugin.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/baked_lightmap_editor_plugin.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/baked_lightmap_editor_plugin.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-12T03:08:32Z</updated>
<entry>
<title>-Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14686.</title>
<updated>2018-01-12T03:08:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T03:08:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2cde466ebdb6237b6f72ef78614dc05f2ffb551b'/>
<id>urn:sha1:2cde466ebdb6237b6f72ef78614dc05f2ffb551b</id>
<content type='text'>
-Refresh progress bar less often, makes baking, exporting, etc. faster.
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>found via cppcheck:</title>
<updated>2018-01-04T04:23:48Z</updated>
<author>
<name>firefly2442</name>
</author>
<published>2018-01-04T04:17:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f066991aa7bdf8c5e06f2255ea1df96e5daeac9f'/>
<id>urn:sha1:f066991aa7bdf8c5e06f2255ea1df96e5daeac9f</id>
<content type='text'>
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
</content>
</entry>
<entry>
<title>Updated icons</title>
<updated>2017-12-14T21:49:27Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-12-14T21:34:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dcad7042dc4c7d4ec86699a0c2f2e2c27e0b557c'/>
<id>urn:sha1:dcad7042dc4c7d4ec86699a0c2f2e2c27e0b557c</id>
<content type='text'>
[ciskip]
</content>
</entry>
<entry>
<title>-Add lightmapper</title>
<updated>2017-12-14T12:01:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-14T11:59:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f3ad14224e27f2a25196575e3c43ebc792c90894'/>
<id>urn:sha1:f3ad14224e27f2a25196575e3c43ebc792c90894</id>
<content type='text'>
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
</content>
</entry>
</feed>
