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<title>godot.git/editor/plugins/asset_library_editor_plugin.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/asset_library_editor_plugin.cpp?h=3.0.1-stable</id>
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<updated>2018-02-24T00:34:34Z</updated>
<entry>
<title>Refactor version macros and fix related bugs</title>
<updated>2018-02-24T00:34:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-23T18:48:49Z</published>
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<id>urn:sha1:d79a7a27735fde30a843bbd931a663ffaa5884c9</id>
<content type='text'>
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc7e3df9c842ca7d017f7b233837721d)
</content>
</entry>
<entry>
<title>Remove debugging prints related to the asset library</title>
<updated>2018-02-19T21:13:46Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-02-05T21:39:35Z</published>
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<id>urn:sha1:a7d7f763d00c105bf40b09c0a707bf90761d4053</id>
<content type='text'>
(cherry picked from commit 5513e4e1f9674f9163fdeb6ccc6dc1994736703a)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Enhance undoredo action name, TTR, cleanup</title>
<updated>2017-12-12T16:04:37Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-12-12T15:57:17Z</published>
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<id>urn:sha1:24df9f3707767f94a8b7842a24013aa3709b1805</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Project Manager: Fix Templates search signal connection.</title>
<updated>2017-12-09T21:57:34Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-12-09T21:56:38Z</published>
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<id>urn:sha1:788ed938061b681c6fb7c571e05ba6611eccfb34</id>
<content type='text'>
Fixes #13921
</content>
</entry>
<entry>
<title>Ask users to explore official projects when none is loaded.</title>
<updated>2017-11-26T18:31:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-26T18:31:08Z</published>
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<id>urn:sha1:c6f2db393e8d939dc0378826513ca09943660f31</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #13008 from Chaosus/assetstorefixes</title>
<updated>2017-11-20T08:10:13Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-20T08:10:13Z</published>
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<id>urn:sha1:7f52db75c60dfc6882074f68e8a3305e5a8c0733</id>
<content type='text'>
Few fixes for asset store browser</content>
</entry>
<entry>
<title>Few fixes for asset store browser</title>
<updated>2017-11-20T07:01:40Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2017-11-18T11:20:26Z</published>
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<id>urn:sha1:f88f8e1a4a078ff9c14398f5b5ff5cb1f7780c14</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use new XDG folders to dehardcode paths</title>
<updated>2017-11-19T19:54:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-17T20:48:24Z</published>
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</content>
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