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<title>godot.git/editor/plugins/asset_library_editor_plugin.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/asset_library_editor_plugin.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/asset_library_editor_plugin.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Enhance undoredo action name, TTR, cleanup</title>
<updated>2017-12-12T16:04:37Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-12-12T15:57:17Z</published>
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<id>urn:sha1:24df9f3707767f94a8b7842a24013aa3709b1805</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Project Manager: Fix Templates search signal connection.</title>
<updated>2017-12-09T21:57:34Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-12-09T21:56:38Z</published>
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<id>urn:sha1:788ed938061b681c6fb7c571e05ba6611eccfb34</id>
<content type='text'>
Fixes #13921
</content>
</entry>
<entry>
<title>Ask users to explore official projects when none is loaded.</title>
<updated>2017-11-26T18:31:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-26T18:31:08Z</published>
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<id>urn:sha1:c6f2db393e8d939dc0378826513ca09943660f31</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #13008 from Chaosus/assetstorefixes</title>
<updated>2017-11-20T08:10:13Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-20T08:10:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f52db75c60dfc6882074f68e8a3305e5a8c0733'/>
<id>urn:sha1:7f52db75c60dfc6882074f68e8a3305e5a8c0733</id>
<content type='text'>
Few fixes for asset store browser</content>
</entry>
<entry>
<title>Few fixes for asset store browser</title>
<updated>2017-11-20T07:01:40Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2017-11-18T11:20:26Z</published>
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<id>urn:sha1:f88f8e1a4a078ff9c14398f5b5ff5cb1f7780c14</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use new XDG folders to dehardcode paths</title>
<updated>2017-11-19T19:54:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-17T20:48:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e3f2f44af808e9f4255c2462e16beee844c0df7'/>
<id>urn:sha1:6e3f2f44af808e9f4255c2462e16beee844c0df7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>EditorSettings: Rename settings_path to settings_dir</title>
<updated>2017-11-17T19:55:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-17T14:50:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad199c396478a7165da1eb6909ccb28f124b0240'/>
<id>urn:sha1:ad199c396478a7165da1eb6909ccb28f124b0240</id>
<content type='text'>
Also to prepare for upcoming refactoring for XDG support.
</content>
</entry>
<entry>
<title>Enable asset store for godot 3.0</title>
<updated>2017-11-09T15:32:40Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2017-11-09T10:55:30Z</published>
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<id>urn:sha1:423f2995304bc16db77bf19b6ca5a84ab37582e2</id>
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</content>
</entry>
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