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<title>godot.git/editor/plugins/abstract_polygon_2d_editor.h, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/abstract_polygon_2d_editor.h?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/abstract_polygon_2d_editor.h?h=3.0.1-stable'/>
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<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Universalize draw-over API for EditorPlugins</title>
<updated>2017-11-24T20:24:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-29T19:32:09Z</published>
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<id>urn:sha1:3f31925b180dd0bfd2601c20d7200b9b152b12ef</id>
<content type='text'>
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
</content>
</entry>
<entry>
<title>Use AbstractPolygon2DEditor for Line2D</title>
<updated>2017-11-04T19:26:38Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-11-04T13:46:49Z</published>
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<id>urn:sha1:88007e91cf063fa92eda5fb6e3f504fc210a36f9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>adds alternative editing of nodes: you can select nodes, use del to delete nodes, and split edges by simply clicking into edge</title>
<updated>2017-10-23T17:01:14Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-10-16T10:40:13Z</published>
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<id>urn:sha1:7c245e9f6d4f14223db10e37512e7be63f92e24f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes snapping and replaces the _draw_canvas by forward_canvas_draw</title>
<updated>2017-10-17T22:01:59Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-15T20:33:25Z</published>
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<id>urn:sha1:fc02605b497727913922d873eb7bd36d73aa00a9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Refactoring of polygon editors to a common code base</title>
<updated>2017-10-03T11:10:45Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-09-06T16:41:14Z</published>
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<id>urn:sha1:f815a3df7ef6ff5c2de55783444041d49a75421d</id>
<content type='text'>
includes rebase and manual application 67a706fc1b9721f3f06eef8be7312f175e2041ce and 4537977d6dd2a76580d9ab611a18634efab55c74
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</entry>
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