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<title>godot.git/editor/plugins/abstract_polygon_2d_editor.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/abstract_polygon_2d_editor.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/abstract_polygon_2d_editor.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-03T11:10:45Z</updated>
<entry>
<title>Refactoring of polygon editors to a common code base</title>
<updated>2017-10-03T11:10:45Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-09-06T16:41:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f815a3df7ef6ff5c2de55783444041d49a75421d'/>
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<content type='text'>
includes rebase and manual application 67a706fc1b9721f3f06eef8be7312f175e2041ce and 4537977d6dd2a76580d9ab611a18634efab55c74
</content>
</entry>
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