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<title>godot.git/editor/plugins/abstract_polygon_2d_editor.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/abstract_polygon_2d_editor.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/abstract_polygon_2d_editor.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Various fixes for 2d polygon editor</title>
<updated>2017-12-30T16:51:53Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-12-27T22:14:46Z</published>
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<id>urn:sha1:86154c4c692010e15fbb9bd5a1b532e5a1871456</id>
<content type='text'>
Fixes issues 15096, 15097
Fixes various other Line2D edit issues
Fixes previous outline
Fixes retina support
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
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<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes Polygon2D wip mode closing when editing mode is changed</title>
<updated>2017-12-04T12:44:30Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-12-04T12:44:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ca7e9c034882aa409d04c6921572e1845ba8bf0f'/>
<id>urn:sha1:ca7e9c034882aa409d04c6921572e1845ba8bf0f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add "add point" and "select point" handles to polygon 2d editor</title>
<updated>2017-11-27T13:01:34Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-11-27T13:01:34Z</published>
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<id>urn:sha1:91b8b9463520242183af6dd2c4f999ea714ebbd6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Universalize draw-over API for EditorPlugins</title>
<updated>2017-11-24T20:24:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-29T19:32:09Z</published>
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<id>urn:sha1:3f31925b180dd0bfd2601c20d7200b9b152b12ef</id>
<content type='text'>
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
</content>
</entry>
<entry>
<title>Fix drawing order of polygon 2d editor handles</title>
<updated>2017-11-13T17:49:06Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-11-12T08:46:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89f7032c2e944255955b5eabf0b2df4c2190748d'/>
<id>urn:sha1:89f7032c2e944255955b5eabf0b2df4c2190748d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use AbstractPolygon2DEditor for Line2D</title>
<updated>2017-11-04T19:26:38Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-11-04T13:46:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=88007e91cf063fa92eda5fb6e3f504fc210a36f9'/>
<id>urn:sha1:88007e91cf063fa92eda5fb6e3f504fc210a36f9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>adds alternative editing of nodes: you can select nodes, use del to delete nodes, and split edges by simply clicking into edge</title>
<updated>2017-10-23T17:01:14Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-10-16T10:40:13Z</published>
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<id>urn:sha1:7c245e9f6d4f14223db10e37512e7be63f92e24f</id>
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