<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/io_plugins, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/io_plugins?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/io_plugins?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>more efficient atlas packing algorithm</title>
<updated>2017-08-25T06:57:55Z</updated>
<author>
<name>Vasiliy Makarov</name>
</author>
<published>2017-08-24T10:17:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bbf66945e7cebfbd3141e8ef3d4fe1e712b1f241'/>
<id>urn:sha1:bbf66945e7cebfbd3141e8ef3d4fe1e712b1f241</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-18T15:10:21Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-18T15:10:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b'/>
<id>urn:sha1:647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply clang-format on all files</title>
<updated>2017-07-30T21:00:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-30T21:00:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c1f54e1a45cd32fcf6e5e7d9c81715c4fcb7e27b'/>
<id>urn:sha1:c1f54e1a45cd32fcf6e5e7d9c81715c4fcb7e27b</id>
<content type='text'>
Thus fixing some invalid changes that had still made it to the 2.1 branch.
</content>
</entry>
<entry>
<title>Prevent Editor from hang when importing stl as mesh</title>
<updated>2017-06-17T10:55:46Z</updated>
<author>
<name>aswinmohanme</name>
</author>
<published>2017-06-16T18:01:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=945f40303abbefaacedff67415ceea02a793f7ca'/>
<id>urn:sha1:945f40303abbefaacedff67415ceea02a793f7ca</id>
<content type='text'>
When Importing an stl file into Godot from the import mesh menu, the
editor hangs indefinitely. Since only Obj files are supported, the data
remains unparsed and hence the editor enters an infinte loop.

This commit fixes this issue by exiting the loop when godot has finished
parsing the file, irrespective of whether any meaningful data was
extracted out.

Fixes: #9200
</content>
</entry>
<entry>
<title>Move core thirdparty files to thirdparty/{minizip,misc}</title>
<updated>2017-05-26T21:29:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-28T16:29:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8312d421c6805d4bd25ce4f2937515cdfa43cb5d'/>
<id>urn:sha1:8312d421c6805d4bd25ce4f2937515cdfa43cb5d</id>
<content type='text'>
(cherry picked from commit 2398eb6ed4832fd7b8eec778981cbd974b89634f)
</content>
</entry>
<entry>
<title>Scene importer: add -rigidonly flag for empties (fixes #8430)</title>
<updated>2017-04-30T15:27:00Z</updated>
<author>
<name>Andrea Faulds</name>
</author>
<published>2017-04-17T03:12:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c6fa193d662191d47e4ef51b228f1106c90312e4'/>
<id>urn:sha1:c6fa193d662191d47e4ef51b228f1106c90312e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-18T22:45:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T22:45:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0'/>
<id>urn:sha1:1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
</content>
</entry>
</feed>
