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<title>godot.git/editor/import, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
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<updated>2017-09-29T23:38:27Z</updated>
<entry>
<title>Restored ability to import OBJ files as meshes directly. Finally closes #9445.</title>
<updated>2017-09-29T23:38:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-29T23:38:27Z</published>
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<id>urn:sha1:f494470005675a03584308d850307bf3c1fd568e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Correct spelling SEPERATE -&gt; SEPARATE to fix build</title>
<updated>2017-09-21T01:29:26Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-09-21T01:29:26Z</published>
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<id>urn:sha1:0899b5029cba7aebedce809f8e401878978c95c1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix import order, so scenes are imported after textures.</title>
<updated>2017-09-21T00:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-20T23:59:19Z</published>
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<id>urn:sha1:423ca9bcaf4781abd62db47d6f232c279af72429</id>
<content type='text'>
Also fix bugs when meshes are always generated.
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Fixed Typo: 'Seperate' to 'Separate'</title>
<updated>2017-09-19T08:51:00Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-19T08:51:00Z</published>
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<id>urn:sha1:13b630eb0ca70cb17cadd59285d2d1146fdfb3dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed function arguments to keep them consistent between declaration and implementation</title>
<updated>2017-09-14T17:49:15Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-09-14T17:49:11Z</published>
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<id>urn:sha1:072e379ffe7f0d8adc2ac0eb700abfd7c27d8278</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply clang-format to @reduz's changes</title>
<updated>2017-09-13T07:13:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-13T07:13:23Z</published>
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<id>urn:sha1:e73e00d369abe54009e70498238c286708bf365a</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>Merge pull request #11066 from SaracenOne/animation_external_resources</title>
<updated>2017-09-12T12:28:48Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-12T12:28:49Z</published>
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<id>urn:sha1:2648e50779ea08333a71007b8d7a6623e8714729</id>
<content type='text'>
Allow animations to be saved to external files during scene import.</content>
</entry>
<entry>
<title>Merge pull request #10908 from hpvb/fix-unused-variables</title>
<updated>2017-09-12T10:55:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-12T10:55:53Z</published>
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<id>urn:sha1:aabbd00284640a4789f96702c134ea40b11b402e</id>
<content type='text'>
Fix unused variable warnings</content>
</entry>
<entry>
<title>Merge pull request #11026 from hpvb/fix-assign-in-if</title>
<updated>2017-09-12T09:57:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-12T09:57:49Z</published>
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<id>urn:sha1:cf941fdc357791a93bd9ab9eaf16898e0c218ff3</id>
<content type='text'>
Remove assignment and declarations in if statements</content>
</entry>
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