<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/import, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/import?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/import?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-05T19:42:33Z</updated>
<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-06-05T19:42:33Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=403f7dc35f9a356466ee12b83880e2da73b9598d'/>
<id>urn:sha1:403f7dc35f9a356466ee12b83880e2da73b9598d</id>
<content type='text'>
(cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723)
</content>
</entry>
<entry>
<title>Use mimetype according to glTF spec.</title>
<updated>2018-05-13T19:48:37Z</updated>
<author>
<name>Yaakuro</name>
</author>
<published>2018-05-10T21:21:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f65584f28969362f90d3cc0dd5c10850fac7abf'/>
<id>urn:sha1:7f65584f28969362f90d3cc0dd5c10850fac7abf</id>
<content type='text'>
(cherry picked from commit 9a50a4442da3fa9fcdb798f017b396ce73dadf32)
</content>
</entry>
<entry>
<title>Fix skeleton import from glTF</title>
<updated>2018-04-28T18:24:43Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-04-06T20:21:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4e756d61c89de718694da6470eb9c14e6af03b34'/>
<id>urn:sha1:4e756d61c89de718694da6470eb9c14e6af03b34</id>
<content type='text'>
For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes.

Fixes #17808.

(cherry picked from commit d8765dd103b806129ff762480fc919f6727ad7ad)
</content>
</entry>
<entry>
<title>Fix animation length from glTF not correctly set</title>
<updated>2018-03-28T22:04:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-03-18T23:24:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e9c9f7d74aedd01561045af0dd50ef5ae1920ff'/>
<id>urn:sha1:2e9c9f7d74aedd01561045af0dd50ef5ae1920ff</id>
<content type='text'>
(cherry picked from commit 1f26da0ad11e3b68f4ceecb2e39dc6b3302082ee)
</content>
</entry>
<entry>
<title>Fix glTF not accepting VEC3 colors</title>
<updated>2018-03-28T22:04:10Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-03-18T23:05:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6063e74e068ec10c93a1f39bb18683e4556fb4ee'/>
<id>urn:sha1:6063e74e068ec10c93a1f39bb18683e4556fb4ee</id>
<content type='text'>
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.

(cherry picked from commit adbe74951362591f39828e346db10225bee36298)
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>gltf: improve embedded data discovery</title>
<updated>2018-02-21T21:17:09Z</updated>
<author>
<name>Florian Zwoch</name>
</author>
<published>2018-02-21T09:43:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e1fc7776f640e4d9aafad63d7e849ad5043194ca'/>
<id>urn:sha1:e1fc7776f640e4d9aafad63d7e849ad5043194ca</id>
<content type='text'>
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".

(cherry picked from commit 1abf464b59f66811f21e8ca02114327295841ada)
</content>
</entry>
<entry>
<title>Fix infinite recursion with editor import plugins</title>
<updated>2018-02-19T21:16:33Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2018-02-18T19:23:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eb5e5200cc2a21f69da2b14c5dd05a3cdd994928'/>
<id>urn:sha1:eb5e5200cc2a21f69da2b14c5dd05a3cdd994928</id>
<content type='text'>
(cherry picked from commit 95f7879923783c3cbfc0a42cfd11e2b9d8260b46)
</content>
</entry>
<entry>
<title>Expose priority and order for custom import plugins</title>
<updated>2018-02-19T21:16:13Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2018-02-13T13:59:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d54ac732ae6643a817ea84d8adc7dd01490220e7'/>
<id>urn:sha1:d54ac732ae6643a817ea84d8adc7dd01490220e7</id>
<content type='text'>
(cherry picked from commit c68948fdfaf154acc00b9b92f44875d8518957c4)
</content>
</entry>
<entry>
<title>Add import option "scale_mesh" to obj file importer</title>
<updated>2018-02-19T21:13:46Z</updated>
<author>
<name>ShyRed</name>
</author>
<published>2018-02-12T10:36:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ef60123938695772fa518a777b19c8bee5e29382'/>
<id>urn:sha1:ef60123938695772fa518a777b19c8bee5e29382</id>
<content type='text'>
The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.

(cherry picked from commit 291c1d0f459abb40c146f90a336dafbdac477507)
</content>
</entry>
</feed>
