<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/import, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/import?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/import?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-22T11:17:06Z</updated>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>gltf: improve embedded data discovery</title>
<updated>2018-02-21T21:17:09Z</updated>
<author>
<name>Florian Zwoch</name>
</author>
<published>2018-02-21T09:43:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e1fc7776f640e4d9aafad63d7e849ad5043194ca'/>
<id>urn:sha1:e1fc7776f640e4d9aafad63d7e849ad5043194ca</id>
<content type='text'>
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".

(cherry picked from commit 1abf464b59f66811f21e8ca02114327295841ada)
</content>
</entry>
<entry>
<title>Fix infinite recursion with editor import plugins</title>
<updated>2018-02-19T21:16:33Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2018-02-18T19:23:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eb5e5200cc2a21f69da2b14c5dd05a3cdd994928'/>
<id>urn:sha1:eb5e5200cc2a21f69da2b14c5dd05a3cdd994928</id>
<content type='text'>
(cherry picked from commit 95f7879923783c3cbfc0a42cfd11e2b9d8260b46)
</content>
</entry>
<entry>
<title>Expose priority and order for custom import plugins</title>
<updated>2018-02-19T21:16:13Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2018-02-13T13:59:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d54ac732ae6643a817ea84d8adc7dd01490220e7'/>
<id>urn:sha1:d54ac732ae6643a817ea84d8adc7dd01490220e7</id>
<content type='text'>
(cherry picked from commit c68948fdfaf154acc00b9b92f44875d8518957c4)
</content>
</entry>
<entry>
<title>Add import option "scale_mesh" to obj file importer</title>
<updated>2018-02-19T21:13:46Z</updated>
<author>
<name>ShyRed</name>
</author>
<published>2018-02-12T10:36:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ef60123938695772fa518a777b19c8bee5e29382'/>
<id>urn:sha1:ef60123938695772fa518a777b19c8bee5e29382</id>
<content type='text'>
The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.

(cherry picked from commit 291c1d0f459abb40c146f90a336dafbdac477507)
</content>
</entry>
<entry>
<title>Ability to import .escn files, which is just a .tscn but with forced import.</title>
<updated>2018-01-31T00:15:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-30T14:03:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c77047d6a378490ff1001546b9d5fbfa39727f53'/>
<id>urn:sha1:c77047d6a378490ff1001546b9d5fbfa39727f53</id>
<content type='text'>
This works together with the new Blender to Godot exporter.

(cherry picked from commit 1322ca6fb254f31d9f6133ad083588b5d21e97be)
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Merge pull request #15377 from mrcdk/wav_correct_loop</title>
<updated>2018-01-08T13:52:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-08T13:52:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0edca99361b82ab60d10be260439b9789362cdda'/>
<id>urn:sha1:0edca99361b82ab60d10be260439b9789362cdda</id>
<content type='text'>
Fixed loop mode values when importing a wav file.</content>
</entry>
<entry>
<title>Fix imported BitMap dimension flip</title>
<updated>2018-01-08T09:43:47Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-01-08T09:43:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3c6dfbfea5ee328f290dee851eece0ed40f7e8df'/>
<id>urn:sha1:3c6dfbfea5ee328f290dee851eece0ed40f7e8df</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828</title>
<updated>2018-01-06T19:38:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-06T19:36:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=50b975548dcd65a9506e7fb449d40404320c0983'/>
<id>urn:sha1:50b975548dcd65a9506e7fb449d40404320c0983</id>
<content type='text'>
</content>
</entry>
</feed>
