<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/import, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/import?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/import?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-18T21:01:42Z</updated>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Merge pull request #15377 from mrcdk/wav_correct_loop</title>
<updated>2018-01-08T13:52:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-08T13:52:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0edca99361b82ab60d10be260439b9789362cdda'/>
<id>urn:sha1:0edca99361b82ab60d10be260439b9789362cdda</id>
<content type='text'>
Fixed loop mode values when importing a wav file.</content>
</entry>
<entry>
<title>Fix imported BitMap dimension flip</title>
<updated>2018-01-08T09:43:47Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-01-08T09:43:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3c6dfbfea5ee328f290dee851eece0ed40f7e8df'/>
<id>urn:sha1:3c6dfbfea5ee328f290dee851eece0ed40f7e8df</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828</title>
<updated>2018-01-06T19:38:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-06T19:36:49Z</published>
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<id>urn:sha1:50b975548dcd65a9506e7fb449d40404320c0983</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed loop mode values when importing a wav file.</title>
<updated>2018-01-05T21:29:37Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2018-01-05T21:29:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=864b064def6dedb535767e3137c32083d580e588'/>
<id>urn:sha1:864b064def6dedb535767e3137c32083d580e588</id>
<content type='text'>
Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
</content>
</entry>
<entry>
<title>Make sure .import folder exists before importing, in case user deleted it manually. Fixes #15315</title>
<updated>2018-01-05T20:30:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-05T20:29:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bb2341e813a14f8e4c272765c4db9584b6c5c9b1'/>
<id>urn:sha1:bb2341e813a14f8e4c272765c4db9584b6c5c9b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed problem with missing uninitialized last byte on waveform trip, closes #15316</title>
<updated>2018-01-05T19:28:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-05T19:27:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=380ee87e800e44b5e930d784dfb8aeadddf637f3'/>
<id>urn:sha1:380ee87e800e44b5e930d784dfb8aeadddf637f3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes to GLTF2 importer skeleton positioning, though vertex bone indices still look broken somehow..</title>
<updated>2018-01-05T12:53:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-05T12:53:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a8a3d5c8356b96064caa833993e0e1c36bdc8b1f'/>
<id>urn:sha1:a8a3d5c8356b96064caa833993e0e1c36bdc8b1f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
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