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<title>godot.git/editor/import/resource_importer_wav.cpp, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/import/resource_importer_wav.cpp?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/import/resource_importer_wav.cpp?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T21:29:37Z</updated>
<entry>
<title>Fixed loop mode values when importing a wav file.</title>
<updated>2018-01-05T21:29:37Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2018-01-05T21:29:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=864b064def6dedb535767e3137c32083d580e588'/>
<id>urn:sha1:864b064def6dedb535767e3137c32083d580e588</id>
<content type='text'>
Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
</content>
</entry>
<entry>
<title>Make sure .import folder exists before importing, in case user deleted it manually. Fixes #15315</title>
<updated>2018-01-05T20:30:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-05T20:29:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bb2341e813a14f8e4c272765c4db9584b6c5c9b1'/>
<id>urn:sha1:bb2341e813a14f8e4c272765c4db9584b6c5c9b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed problem with missing uninitialized last byte on waveform trip, closes #15316</title>
<updated>2018-01-05T19:28:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-05T19:27:19Z</published>
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<id>urn:sha1:380ee87e800e44b5e930d784dfb8aeadddf637f3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2a38854fdde296fd2d7da139a29b23a18ab494d'/>
<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c63ab99f0a505b0f60079bb30cc453b4415fddc'/>
<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement 32 bit IEEE float WAVE format</title>
<updated>2017-08-01T15:48:10Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-01T15:48:10Z</published>
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<id>urn:sha1:c09428e95016c46b940a5617d4b048de83c07a4a</id>
<content type='text'>
</content>
</entry>
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