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<title>godot.git/editor/import/resource_importer_texture.cpp, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/import/resource_importer_texture.cpp?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/import/resource_importer_texture.cpp?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply clang-format to @reduz's changes</title>
<updated>2017-09-13T07:13:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-13T07:13:23Z</published>
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<id>urn:sha1:e73e00d369abe54009e70498238c286708bf365a</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>Added a warning for when a PC compression is not found for the project, closes #10626</title>
<updated>2017-09-05T23:17:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-05T23:17:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f5c5d07f9c5c387293a6df543fd5a428800e48f9'/>
<id>urn:sha1:f5c5d07f9c5c387293a6df543fd5a428800e48f9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>updated import settings loader to 'svg/scale' fixes: #10815</title>
<updated>2017-08-31T16:52:07Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-08-31T16:52:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3b6a65b1e488909058da0e8049b799c68b57047d'/>
<id>urn:sha1:3b6a65b1e488909058da0e8049b799c68b57047d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>moved 'scale import setting' into svg section</title>
<updated>2017-08-30T19:19:13Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-08-22T20:28:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c8448cb0ac7ca6562e2fc539ee2f791ccd3547c6'/>
<id>urn:sha1:c8448cb0ac7ca6562e2fc539ee2f791ccd3547c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added support for SVG</title>
<updated>2017-08-20T18:53:02Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-08-19T02:21:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da8fecf25e11ea05ad6aaab4f9676c78e4faecdc'/>
<id>urn:sha1:da8fecf25e11ea05ad6aaab4f9676c78e4faecdc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix equality when assignment intended</title>
<updated>2017-07-31T23:58:14Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-07-31T23:58:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c082f4134f21baeb8a1b193e71c9d0ca896f5b8a'/>
<id>urn:sha1:c082f4134f21baeb8a1b193e71c9d0ca896f5b8a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25678b1876816b9ccb14b2c92aef62f3b009f88f'/>
<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
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