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<title>godot.git/editor/import/resource_importer_scene.cpp, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/import/resource_importer_scene.cpp?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/import/resource_importer_scene.cpp?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-31T00:15:00Z</updated>
<entry>
<title>Ability to import .escn files, which is just a .tscn but with forced import.</title>
<updated>2018-01-31T00:15:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-30T14:03:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c77047d6a378490ff1001546b9d5fbfa39727f53'/>
<id>urn:sha1:c77047d6a378490ff1001546b9d5fbfa39727f53</id>
<content type='text'>
This works together with the new Blender to Godot exporter.

(cherry picked from commit 1322ca6fb254f31d9f6133ad083588b5d21e97be)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Property install export templates when downloaded from http</title>
<updated>2017-12-17T18:48:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-17T18:47:50Z</published>
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<id>urn:sha1:3de20641f5690aba7551da5c592a79d44af54fef</id>
<content type='text'>
added a scale parameter for scene import
</content>
</entry>
<entry>
<title>Fixes how transform is applied to geometry in UV unwrap</title>
<updated>2017-12-17T15:04:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-17T15:04:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fa8a1fc4201dc4c16b5eef844dde17c5bba92dc8'/>
<id>urn:sha1:fa8a1fc4201dc4c16b5eef844dde17c5bba92dc8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup some #if 0'd code</title>
<updated>2017-12-17T14:40:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-17T14:29:39Z</published>
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<id>urn:sha1:8f25a2dc11b73cd440adcd341e4180f6f93877aa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Add lightmapper</title>
<updated>2017-12-14T12:01:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-14T11:59:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f3ad14224e27f2a25196575e3c43ebc792c90894'/>
<id>urn:sha1:f3ad14224e27f2a25196575e3c43ebc792c90894</id>
<content type='text'>
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
</content>
</entry>
<entry>
<title>-Ability to and unwrap lightmap coordinates on import</title>
<updated>2017-12-09T17:18:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-09T17:11:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=65fb961b8b2c81ce33c9e0e4c0add7b13da0193a'/>
<id>urn:sha1:65fb961b8b2c81ce33c9e0e4c0add7b13da0193a</id>
<content type='text'>
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
</content>
</entry>
<entry>
<title>Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.</title>
<updated>2017-12-07T18:44:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-07T18:44:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=209cb3830c605edef494d45253b89bd76b3bbbc3'/>
<id>urn:sha1:209cb3830c605edef494d45253b89bd76b3bbbc3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ability to keep user tracks when importing animations, closes #12801</title>
<updated>2017-12-07T13:19:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-07T13:18:55Z</published>
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<id>urn:sha1:561490261166a61718e80fe73bc112b8e3cf4b33</id>
<content type='text'>
</content>
</entry>
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