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<title>godot.git/editor/import/resource_importer_obj.cpp, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/import/resource_importer_obj.cpp?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/import/resource_importer_obj.cpp?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-29T23:38:27Z</updated>
<entry>
<title>Restored ability to import OBJ files as meshes directly. Finally closes #9445.</title>
<updated>2017-09-29T23:38:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-29T23:38:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f494470005675a03584308d850307bf3c1fd568e'/>
<id>urn:sha1:f494470005675a03584308d850307bf3c1fd568e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Few small GI Probe fixes</title>
<updated>2017-07-29T03:04:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-29T03:03:54Z</published>
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<id>urn:sha1:b276d92c8a63887df011032bc95d98bbb9c51c70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>OBJ Importer: Fix relative path materials.</title>
<updated>2017-07-21T18:59:22Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-07-18T21:21:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0bc5fca4d5a743cb5575a968e097da4add81109f'/>
<id>urn:sha1:0bc5fca4d5a743cb5575a968e097da4add81109f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Reorganized all properties of project settings (Sorry, Again).</title>
<updated>2017-07-18T01:18:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-18T00:05:38Z</published>
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<id>urn:sha1:bbada82f8088e18b663f087484fcbb662dd76a5a</id>
<content type='text'>
 (Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
</content>
</entry>
<entry>
<title>Fixed syntax inconsistency in Vector3.snap and Vector3.snapped</title>
<updated>2017-07-03T20:29:03Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-06-30T18:47:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=44ecfb028d21975944b47b6496712a29f17f3848'/>
<id>urn:sha1:44ecfb028d21975944b47b6496712a29f17f3848</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Complete changing of resource extensions</title>
<updated>2017-06-16T18:42:18Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-06-16T18:42:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7966ebe6fa57e8ff5a855fe7010ae93594f1b9ee'/>
<id>urn:sha1:7966ebe6fa57e8ff5a855fe7010ae93594f1b9ee</id>
<content type='text'>
Some places were missing in e42d59f.
</content>
</entry>
<entry>
<title>Rename Godot-specific resource extensions</title>
<updated>2017-06-16T00:35:20Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-06-15T22:44:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e42d59f01e60b18752d1cb5ef0a631c55e75a1b4'/>
<id>urn:sha1:e42d59f01e60b18752d1cb5ef0a631c55e75a1b4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Restored multithread capability to VisualServer</title>
<updated>2017-06-09T03:24:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-09T03:23:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=612ab8fcdb94bf0cd9d7b4a3006b4e4f76c9a13b'/>
<id>urn:sha1:612ab8fcdb94bf0cd9d7b4a3006b4e4f76c9a13b</id>
<content type='text'>
-Restored resource previews!
</content>
</entry>
<entry>
<title>-Added proper access to depth texture from shader</title>
<updated>2017-06-07T21:20:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-07T21:18:55Z</published>
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<id>urn:sha1:5bf810b5db953d3f58acdd2d05d5410897f41d63</id>
<content type='text'>
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
</content>
</entry>
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