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<title>godot.git/editor/import/resource_importer_obj.cpp, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/import/resource_importer_obj.cpp?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/import/resource_importer_obj.cpp?h=3.0.2-stable'/>
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<updated>2018-02-19T21:13:46Z</updated>
<entry>
<title>Add import option "scale_mesh" to obj file importer</title>
<updated>2018-02-19T21:13:46Z</updated>
<author>
<name>ShyRed</name>
</author>
<published>2018-02-12T10:36:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ef60123938695772fa518a777b19c8bee5e29382'/>
<id>urn:sha1:ef60123938695772fa518a777b19c8bee5e29382</id>
<content type='text'>
The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.

(cherry picked from commit 291c1d0f459abb40c146f90a336dafbdac477507)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.</title>
<updated>2017-12-07T18:44:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-07T18:44:20Z</published>
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<id>urn:sha1:209cb3830c605edef494d45253b89bd76b3bbbc3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixed height fog (was broken)</title>
<updated>2017-11-25T15:32:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T15:32:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9738ebcda047fd9b4ddf71a0da5d682ade1a2666'/>
<id>urn:sha1:9738ebcda047fd9b4ddf71a0da5d682ade1a2666</id>
<content type='text'>
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
</content>
</entry>
<entry>
<title>Fix import obj as scene.</title>
<updated>2017-11-19T19:51:05Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-11-19T19:51:05Z</published>
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<id>urn:sha1:5e56366eba53a8ccfc4de48f0d0aa78a4cb1bc98</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Restored ability to import OBJ files as meshes directly. Finally closes #9445.</title>
<updated>2017-09-29T23:38:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-29T23:38:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f494470005675a03584308d850307bf3c1fd568e'/>
<id>urn:sha1:f494470005675a03584308d850307bf3c1fd568e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Few small GI Probe fixes</title>
<updated>2017-07-29T03:04:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-29T03:03:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b276d92c8a63887df011032bc95d98bbb9c51c70'/>
<id>urn:sha1:b276d92c8a63887df011032bc95d98bbb9c51c70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>OBJ Importer: Fix relative path materials.</title>
<updated>2017-07-21T18:59:22Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-07-18T21:21:51Z</published>
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