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<title>godot.git/editor/import/resource_importer_csv_translation.cpp, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T15:14:09Z</updated>
<entry>
<title>ImporterCSV: add delimiter options , ; or \t</title>
<updated>2017-08-27T15:14:09Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-08-27T15:14:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4e0d1c8f1c01f2b9562e350a1bc79e8cf8fa860a'/>
<id>urn:sha1:4e0d1c8f1c01f2b9562e350a1bc79e8cf8fa860a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>ImporterCSV: print error condition to console</title>
<updated>2017-08-27T06:48:48Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-08-27T06:48:48Z</published>
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<id>urn:sha1:4940f490c43274ce91234b8d3c8f29672baa7b4a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Complete changing of resource extensions</title>
<updated>2017-06-16T18:42:18Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-06-16T18:42:18Z</published>
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<id>urn:sha1:7966ebe6fa57e8ff5a855fe7010ae93594f1b9ee</id>
<content type='text'>
Some places were missing in e42d59f.
</content>
</entry>
<entry>
<title>Fix errors on engine startup.</title>
<updated>2017-05-22T18:50:59Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-05-20T20:49:34Z</published>
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<id>urn:sha1:4d8e45de17ce548601b5a9ef474197eff098a576</id>
<content type='text'>
Fixes a bunch of the most spammy console errors introduced by recent refactorings:

- `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead.
- `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one.
- Some methods have been moved from `Texture` to `Image`, but the old bindings were still there.
- A few `name == ""` errors related to duplicating nodes.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Add a bunch of missing Godot headers in own files</title>
<updated>2017-03-05T14:47:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T14:47:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e1c1d7d1d7d9b3f3f64c9887107f55a22f5d0a31'/>
<id>urn:sha1:e1c1d7d1d7d9b3f3f64c9887107f55a22f5d0a31</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-05T13:21:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T13:21:25Z</published>
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<id>urn:sha1:49c065d29ca07040c3fd810026121164ad86b247</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
</content>
</entry>
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