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<title>godot.git/editor/import/editor_scene_importer_gltf.cpp, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-08T13:03:53Z</updated>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2a38854fdde296fd2d7da139a29b23a18ab494d'/>
<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fixed missing return value in glTF2.0 importer camera, closes #10130</title>
<updated>2017-09-02T01:36:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-02T01:35:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ded74dedefcb03fee1079d33f9688c2e401ea00e'/>
<id>urn:sha1:ded74dedefcb03fee1079d33f9688c2e401ea00e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix signed and unsigned comparisons</title>
<updated>2017-09-01T06:13:12Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-31T21:30:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9467ec1ea6c0dac2ea513b7dfe58d0349788e02'/>
<id>urn:sha1:f9467ec1ea6c0dac2ea513b7dfe58d0349788e02</id>
<content type='text'>
The first in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix the channels gltf importer uses for metallic and AO textures.</title>
<updated>2017-08-28T19:09:47Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-08-28T19:09:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=609ef89362a14d2a887fee3f4bc12f01543d2dcc'/>
<id>urn:sha1:609ef89362a14d2a887fee3f4bc12f01543d2dcc</id>
<content type='text'>
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite.

Fixes #10700.
</content>
</entry>
<entry>
<title>Full GLTF 2.0 Specification support! cheers!</title>
<updated>2017-08-03T22:42:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-03T22:38:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=26ff90eaed7562dfe79ce9ba1bb732e0f52ae714'/>
<id>urn:sha1:26ff90eaed7562dfe79ce9ba1bb732e0f52ae714</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added GLTF scene support (still missing animations and .glb extension)</title>
<updated>2017-08-02T18:43:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-02T18:34:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c361485db9cb2c6d9f9fb8906ee283ee220aa00'/>
<id>urn:sha1:5c361485db9cb2c6d9f9fb8906ee283ee220aa00</id>
<content type='text'>
-Fixed bugs regarding tangent generation in SurfaceTool
</content>
</entry>
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