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<title>godot.git/editor/import/editor_import_plugin.cpp, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:16:55Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix EditorImportPlugin::get_preset_count</title>
<updated>2017-06-20T19:25:12Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-06-20T19:24:26Z</published>
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<content type='text'>
Was missing a const...
</content>
</entry>
<entry>
<title>Bring back EditorImportPlugin</title>
<updated>2017-05-12T10:46:25Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-04-08T22:37:31Z</published>
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<content type='text'>
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts.
Will be especially useful when used together with GDNative, to support formats like fbx :)
</content>
</entry>
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