<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/import/editor_import_collada.cpp, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-21T00:04:20Z</updated>
<entry>
<title>Fix import order, so scenes are imported after textures.</title>
<updated>2017-09-21T00:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-20T23:59:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=423ca9bcaf4781abd62db47d6f232c279af72429'/>
<id>urn:sha1:423ca9bcaf4781abd62db47d6f232c279af72429</id>
<content type='text'>
Also fix bugs when meshes are always generated.
</content>
</entry>
<entry>
<title>-Fixes to how collada generates tangents (use SurfaceTool), closes #9562</title>
<updated>2017-08-29T11:48:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-29T11:47:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a2027cfa49610cf7653288ddaffdbe33c70e75f8'/>
<id>urn:sha1:a2027cfa49610cf7653288ddaffdbe33c70e75f8</id>
<content type='text'>
-Fix to gridmap cell size (wrong property type)
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>Removed unnecessary assignments</title>
<updated>2017-08-21T19:15:55Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-21T19:15:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=738d2ab96997faa1e13b91e38cf8a0000d829f70'/>
<id>urn:sha1:738d2ab96997faa1e13b91e38cf8a0000d829f70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #10307 from Rubonnek/update-argument-names</title>
<updated>2017-08-16T15:17:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-16T15:17:56Z</published>
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<id>urn:sha1:b1ecaaa22b8dd87a75db414cb84ad0f60d5d4cef</id>
<content type='text'>
Updated function argument names</content>
</entry>
<entry>
<title>Converting to MeshLibrary works again, fixes #8092</title>
<updated>2017-08-15T14:41:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-15T14:41:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb0e357d0b8565fcba6f2cf0ec5ea8e795e3fc2a'/>
<id>urn:sha1:cb0e357d0b8565fcba6f2cf0ec5ea8e795e3fc2a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated function argument names</title>
<updated>2017-08-12T19:12:49Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-12T16:52:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=428f03cf06d3841b2a593f46aa42912ef5c82f3c'/>
<id>urn:sha1:428f03cf06d3841b2a593f46aa42912ef5c82f3c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply clang-format on all files</title>
<updated>2017-07-30T20:53:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-30T20:53:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=76005a8e75d4e63ad0477e11dbc8cc1c86666875'/>
<id>urn:sha1:76005a8e75d4e63ad0477e11dbc8cc1c86666875</id>
<content type='text'>
Thus fixing some invalid changes that had still made it to the master branch.
</content>
</entry>
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