<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/import/editor_import_collada.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/import/editor_import_collada.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/import/editor_import_collada.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-18T21:01:42Z</updated>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Re-apply clang-format over recent invalid additions</title>
<updated>2017-12-10T00:27:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-10T00:27:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a8454114544b1a4f93ea6c6a217a19494ffc852a'/>
<id>urn:sha1:a8454114544b1a4f93ea6c6a217a19494ffc852a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.</title>
<updated>2017-12-07T18:44:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-07T18:44:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=209cb3830c605edef494d45253b89bd76b3bbbc3'/>
<id>urn:sha1:209cb3830c605edef494d45253b89bd76b3bbbc3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13c2ff932089db24841bb971b645141218bd8586'/>
<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Restores functionality of the use_compression flag in the Collada importer.</title>
<updated>2017-11-01T00:01:24Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2017-11-01T00:01:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ef90965883d367117000e26d9d909742b0eedd7a'/>
<id>urn:sha1:ef90965883d367117000e26d9d909742b0eedd7a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup unnecessary debug prints</title>
<updated>2017-10-21T18:41:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-21T17:31:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6361e24f29ae735b75bcd27f9fe521397ce7c10c'/>
<id>urn:sha1:6361e24f29ae735b75bcd27f9fe521397ce7c10c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix import order, so scenes are imported after textures.</title>
<updated>2017-09-21T00:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-20T23:59:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=423ca9bcaf4781abd62db47d6f232c279af72429'/>
<id>urn:sha1:423ca9bcaf4781abd62db47d6f232c279af72429</id>
<content type='text'>
Also fix bugs when meshes are always generated.
</content>
</entry>
<entry>
<title>-Fixes to how collada generates tangents (use SurfaceTool), closes #9562</title>
<updated>2017-08-29T11:48:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-29T11:47:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a2027cfa49610cf7653288ddaffdbe33c70e75f8'/>
<id>urn:sha1:a2027cfa49610cf7653288ddaffdbe33c70e75f8</id>
<content type='text'>
-Fix to gridmap cell size (wrong property type)
</content>
</entry>
</feed>
