<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/icons, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/icons?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/icons?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-25T21:40:24Z</updated>
<entry>
<title>renamed AnimationGraphPlayer to AnimationTree</title>
<updated>2018-06-25T21:40:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-06-25T21:40:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c7da84e1eae25302a0c88594cce88b84f2dc21e'/>
<id>urn:sha1:8c7da84e1eae25302a0c88594cce88b84f2dc21e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>State machine animation node</title>
<updated>2018-06-25T19:22:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-06-25T19:21:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f5a7ebaecfcf00cf1e5c4af4b20034f0dcecd29'/>
<id>urn:sha1:4f5a7ebaecfcf00cf1e5c4af4b20034f0dcecd29</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added auto triangle generation in blend space, using Delaunay.</title>
<updated>2018-06-22T01:48:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-06-22T01:48:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2365fe472b0999100e76078d7b9f5e8f7fe2f9d5'/>
<id>urn:sha1:2365fe472b0999100e76078d7b9f5e8f7fe2f9d5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Animation Blend Spaces</title>
<updated>2018-06-21T18:46:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-06-21T18:45:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a0719533bdc4e99a24bd02886fc77a29d5d30dfc'/>
<id>urn:sha1:a0719533bdc4e99a24bd02886fc77a29d5d30dfc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Entirely new (and much improved) animation editor.</title>
<updated>2018-06-07T15:52:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-06-07T15:46:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b659fd6d7442701284cbb8763fb712be36d17ed0'/>
<id>urn:sha1:b659fd6d7442701284cbb8763fb712be36d17ed0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Up vector implementation and OrientedPathFollow.</title>
<updated>2018-05-20T22:51:56Z</updated>
<author>
<name>danilo2205</name>
</author>
<published>2018-05-18T22:14:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dc639d334a1e7ed81c25ce76cd986b2f49f85e65'/>
<id>urn:sha1:dc639d334a1e7ed81c25ce76cd986b2f49f85e65</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-New inspector.</title>
<updated>2018-05-15T20:14:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-05-15T20:12:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=005b69cf6e276209464cc8c36ebc7376679925b6'/>
<id>urn:sha1:005b69cf6e276209464cc8c36ebc7376679925b6</id>
<content type='text'>
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
</content>
</entry>
<entry>
<title>Thumbnail overlay for videos in AssetLib</title>
<updated>2018-05-11T20:43:59Z</updated>
<author>
<name>Karolis K</name>
</author>
<published>2018-05-11T17:28:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0711d865e21311b625941f1e4618bb0c83410ed5'/>
<id>urn:sha1:0711d865e21311b625941f1e4618bb0c83410ed5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implemented ragdoll</title>
<updated>2018-05-07T19:03:16Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-10-03T16:49:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e57a07fb60fcd6c55bd51cf63d4c3cf4c6a3b26'/>
<id>urn:sha1:9e57a07fb60fcd6c55bd51cf63d4c3cf4c6a3b26</id>
<content type='text'>
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
</content>
</entry>
<entry>
<title>Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.</title>
<updated>2018-05-04T19:46:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-05-04T19:46:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bf561c49468c9a4d5c47ba7bc53204a51270855f'/>
<id>urn:sha1:bf561c49468c9a4d5c47ba7bc53204a51270855f</id>
<content type='text'>
</content>
</entry>
</feed>
