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<title>godot.git/editor/icons/source/icon_nine_patch_rect.svg, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
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<updated>2017-08-20T18:53:09Z</updated>
<entry>
<title>Added pure vector theme, with dark icons variation</title>
<updated>2017-08-20T18:53:09Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-08-19T02:34:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c873661c307eb05dedf2ff07f3cf18e614ba72ec'/>
<id>urn:sha1:c873661c307eb05dedf2ff07f3cf18e614ba72ec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added some missing icons, fixed some ui icons</title>
<updated>2017-07-12T19:11:56Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-07-12T18:38:47Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-05T13:21:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T13:21:25Z</published>
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<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
</content>
</entry>
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