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<title>godot.git/editor/icons/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/icons/SCsub?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/icons/SCsub?h=mirror'/>
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<updated>2018-03-11T13:55:50Z</updated>
<entry>
<title>Properly closing all files in Python code</title>
<updated>2018-03-11T13:55:50Z</updated>
<author>
<name>Viktor Ferenczi</name>
</author>
<published>2018-03-10T17:37:33Z</published>
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</content>
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<entry>
<title>PEP3101 applied with changing old type string formatting as new ones</title>
<updated>2018-02-14T16:29:25Z</updated>
<author>
<name>BTaskaya</name>
</author>
<published>2018-02-14T16:29:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=78dba05fc02c7258b5f9f5a53cf4ea8a3c6ba856'/>
<id>urn:sha1:78dba05fc02c7258b5f9f5a53cf4ea8a3c6ba856</id>
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</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Now every variant type has its icon.</title>
<updated>2017-12-17T20:06:11Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-12-17T20:04:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c8c280a68a3f9f513ba4d61f32e6a9c775728dc2'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>Improved alternative size thumbnail generation</title>
<updated>2017-09-12T18:16:47Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-08T07:32:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3a05bdbaab2bc45b3d674e9001aab14b58ca7ed6'/>
<id>urn:sha1:3a05bdbaab2bc45b3d674e9001aab14b58ca7ed6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement color conversion for dark SVG icons</title>
<updated>2017-08-30T19:20:02Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-08-30T18:29:35Z</published>
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<id>urn:sha1:aa8feff8c17d7beaf3da3bf42923942aff686162</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
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<id>urn:sha1:b6e1e47e3a92c1b94ef327149068a8a147fc73f5</id>
<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
<entry>
<title>Fixed build for Visual Studio</title>
<updated>2017-08-22T03:52:55Z</updated>
<author>
<name>Mason Ashbridge</name>
</author>
<published>2017-08-22T03:19:18Z</published>
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<id>urn:sha1:09818581b1c72f352dfd792ee74045d03b191c64</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added pure vector theme, with dark icons variation</title>
<updated>2017-08-20T18:53:09Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-08-19T02:34:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c873661c307eb05dedf2ff07f3cf18e614ba72ec'/>
<id>urn:sha1:c873661c307eb05dedf2ff07f3cf18e614ba72ec</id>
<content type='text'>
</content>
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<entry>
<title>BuildSystem: generated files have .gen.extension</title>
<updated>2017-06-25T00:55:01Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-06-23T15:03:41Z</published>
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