<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/icons/SCsub, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/icons/SCsub?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/icons/SCsub?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-12T18:16:47Z</updated>
<entry>
<title>Improved alternative size thumbnail generation</title>
<updated>2017-09-12T18:16:47Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-08T07:32:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3a05bdbaab2bc45b3d674e9001aab14b58ca7ed6'/>
<id>urn:sha1:3a05bdbaab2bc45b3d674e9001aab14b58ca7ed6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement color conversion for dark SVG icons</title>
<updated>2017-08-30T19:20:02Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-08-30T18:29:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aa8feff8c17d7beaf3da3bf42923942aff686162'/>
<id>urn:sha1:aa8feff8c17d7beaf3da3bf42923942aff686162</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6e1e47e3a92c1b94ef327149068a8a147fc73f5'/>
<id>urn:sha1:b6e1e47e3a92c1b94ef327149068a8a147fc73f5</id>
<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
<entry>
<title>Fixed build for Visual Studio</title>
<updated>2017-08-22T03:52:55Z</updated>
<author>
<name>Mason Ashbridge</name>
</author>
<published>2017-08-22T03:19:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=09818581b1c72f352dfd792ee74045d03b191c64'/>
<id>urn:sha1:09818581b1c72f352dfd792ee74045d03b191c64</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added pure vector theme, with dark icons variation</title>
<updated>2017-08-20T18:53:09Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-08-19T02:34:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c873661c307eb05dedf2ff07f3cf18e614ba72ec'/>
<id>urn:sha1:c873661c307eb05dedf2ff07f3cf18e614ba72ec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>BuildSystem: generated files have .gen.extension</title>
<updated>2017-06-25T00:55:01Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-06-23T15:03:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3998528e021d2722b40bc1bcda809baaa2cce3b'/>
<id>urn:sha1:e3998528e021d2722b40bc1bcda809baaa2cce3b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removal of Image from Variant, converted to a Resource.</title>
<updated>2017-05-17T10:37:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-17T10:36:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98a329670227c726a5d7a196e5cba8dbdd54301b'/>
<id>urn:sha1:98a329670227c726a5d7a196e5cba8dbdd54301b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-05T13:21:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T13:21:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49c065d29ca07040c3fd810026121164ad86b247'/>
<id>urn:sha1:49c065d29ca07040c3fd810026121164ad86b247</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
</content>
</entry>
</feed>
