<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/export_template_manager.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/export_template_manager.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/export_template_manager.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Clean up \n from end of translation strings</title>
<updated>2018-01-04T19:00:39Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-01-04T19:00:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=928ca10a7bf0b4093984ba70611b8162c89043eb'/>
<id>urn:sha1:928ca10a7bf0b4093984ba70611b8162c89043eb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fix bug in previous commit</title>
<updated>2017-12-18T19:59:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-18T19:59:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d81bd965b6d9d47fd4f93a6e7fa0a12a875ba1e8'/>
<id>urn:sha1:d81bd965b6d9d47fd4f93a6e7fa0a12a875ba1e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Prevent infinite loop in export template manager</title>
<updated>2017-12-18T19:44:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-18T19:44:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2a30f0460d397cbca3e8b07bf8a88ed6548e6166'/>
<id>urn:sha1:2a30f0460d397cbca3e8b07bf8a88ed6548e6166</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix installing export templates from file</title>
<updated>2017-12-18T18:08:27Z</updated>
<author>
<name>Onur Aslan</name>
</author>
<published>2017-12-18T18:08:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=444090067232d8764e3910dd8de42c1b0fbc89b7'/>
<id>urn:sha1:444090067232d8764e3910dd8de42c1b0fbc89b7</id>
<content type='text'>
3de20641f5690aba7551da5c592a79d44af54fef did break installing export
templates from file. This patch is fixing it.
</content>
</entry>
<entry>
<title>Property install export templates when downloaded from http</title>
<updated>2017-12-17T18:48:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-17T18:47:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3de20641f5690aba7551da5c592a79d44af54fef'/>
<id>urn:sha1:3de20641f5690aba7551da5c592a79d44af54fef</id>
<content type='text'>
added a scale parameter for scene import
</content>
</entry>
<entry>
<title>Enhance undoredo action name, TTR, cleanup</title>
<updated>2017-12-12T16:04:37Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-12-12T15:57:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24df9f3707767f94a8b7842a24013aa3709b1805'/>
<id>urn:sha1:24df9f3707767f94a8b7842a24013aa3709b1805</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc2e8d99e5ae0dbd69e712cc71da3033f5f30139'/>
<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
<entry>
<title>Pass engine name and version parts as proper strings</title>
<updated>2017-11-19T23:51:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-19T20:18:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6947bed015c33706b9a441fd47cd84f0da99097c'/>
<id>urn:sha1:6947bed015c33706b9a441fd47cd84f0da99097c</id>
<content type='text'>
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
</content>
</entry>
</feed>
